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Post by TheSplature on Jan 14, 2015 16:12:57 GMT
We got some new Splatoon info during today's Nintendo Direct. Let's get to talking about it! New info: Customizable loadouts, Main weapon, sub weapon, and special weapon. Customizable outfits with stat boosts tied to each item of clothing. Unlock new equipment with coins from playing online. Central hub instead of a main menu, think Nintendo Land. Release in May 2015. youtu.be/t6zgkp1YBRw?t=15m23sOther players' inklings will show up in main hub from miiverse, again Nintendo Land style. This game is so late 90's early 00's. You can test out equipment before buying (thank you so much). WeaponsMain-5.2 Gallon, looks like a grenade launcher, rapid fires -Ink Gun, not the basic weapon from E3 2014, didn't see it in action -Ink Rifle, the explosive sniper like weapon we've been seeing in trailers -Quick Ink Rifle, ?less powerful Ink Rifle variant? looks almost exactly like it -Main Gun, basic weapon from E3 2014, never named -Roller, paint roller we've been seeing in trailers Sub-Ink Bomb, grenade from E3 2014 -Ink Shield, a waterfall of ink that blocks enemy ink ?and hurts enemy players? -Sprinkler, spins around and constantly shoots out ink at short range Special-Barrier, looks like it makes you invincible temporarily -Ink Launcher, ?rocket launcher? -Ink Tornado, official name of super from E3 2014 -Nuke brush, not the official name, looks like a giant paint brush, summons nuke waterfalls/inkfalls
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Post by suavevillain on Jan 14, 2015 16:25:42 GMT
I'm loving the hub world it looks awesome can't wait to hear the music. I hope there are alot of clothing options.
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K
Inkster Jr.
#SaltySplatoon
Posts: 28
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Post by K on Jan 14, 2015 16:37:29 GMT
Really liking this hub world and the all of the customization with the hats and clothing.
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Post by TheSplature on Jan 14, 2015 16:50:07 GMT
Yeah the hub world was a pleasant surprise. The dev team is doing a great job cultivating the world we'll be playing in.
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Post by Blackjack on Jan 14, 2015 16:54:23 GMT
There's one interesting thing I noticed, although it's hard to be certain that this is how it will be in the final build. In the weapon shop and equip menu in the trailer, every weapon seemed to be tied to specific sub and special weapons. Does this mean that we won't be able to customize our own combinations of weapons, and that we'll have to stick to the pre-selected default combinations? I took some screenshots to show what I mean: postimg.org/image/5bluz1v4x/postimg.org/image/o2j6vh0bl/postimg.org/image/pgatqrzkx/postimg.org/image/uqfsi2jtt/Notice how the combinations of three weapons purchased in the shop are the same as in the inventory, and there doesn't currently appear to be a way to change that.
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hawk
Full Squid
a.k.a. Hock
Posts: 53
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Post by hawk on Jan 14, 2015 16:59:00 GMT
I love the idea of the central hub, it reminded me of Shibuya. And seeing the other players around is awesome, the chaotic mass of people with different outfits and colors fitted perfectly in that ambiance. I also really liked the new subweapons, I wonder if the ink shield also stops your own ink shots, it looks like it can be both extremely helpful or useless forcing you to use it smartly, maybe? The outfits have stat boosts? that's ok, it might be interesting to try changing your strategies with the help of new outfits. Or maybe you can look at your opponents shoes and think "yeah, I run faster than that guy" lol.
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Post by TheSplature on Jan 14, 2015 17:01:40 GMT
There's one interesting thing I noticed, although it's hard to be certain that this is how it will be in the final build. In the weapon shop and equip menu in the trailer, every weapon seemed to be tied to specific sub and special weapons. Does this mean that we won't be able to customize our own combinations of weapons, and that we'll have to stick to the pre-selected default combinations? I took some screenshots to show what I mean: postimg.org/image/5bluz1v4x/postimg.org/image/o2j6vh0bl/postimg.org/image/pgatqrzkx/postimg.org/image/uqfsi2jtt/Notice how the combinations of three weapons purchased in the shop are the same as in the inventory, and there doesn't currently appear to be a way to change that. I didn't realize this while watching, good observation. This could be result of it just not being the final build, but it is interesting that they would tie certain secondary weapons to primary weapons. That would give the game more of a class-based feel than going all-out customization, which I don't mind at all. It also helps preparation wise since players will be able to deduce what secondary and special weapons an opponent may be using based on the primary they have out, and I love the idea of that.
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Post by Tuutti on Jan 14, 2015 17:22:48 GMT
There's one interesting thing I noticed, although it's hard to be certain that this is how it will be in the final build. In the weapon shop and equip menu in the trailer, every weapon seemed to be tied to specific sub and special weapons. Does this mean that we won't be able to customize our own combinations of weapons, and that we'll have to stick to the pre-selected default combinations? I took some screenshots to show what I mean: postimg.org/image/5bluz1v4x/postimg.org/image/o2j6vh0bl/postimg.org/image/pgatqrzkx/postimg.org/image/uqfsi2jtt/Notice how the combinations of three weapons purchased in the shop are the same as in the inventory, and there doesn't currently appear to be a way to change that. I didn't realize this while watching, good observation. This could be result of it just not being the final build, but it is interesting that they would tie certain secondary weapons to primary weapons. That would give the game more of a class-based feel than going all-out customization, which I don't mind at all. It also helps preparation wise since players will be able to deduce what secondary and special weapons an opponent may be using based on the primary they have out, and I love the idea of that. I think this only a good thing. The turnside of high level of customization is to keep things balanced and I got really worried about balancing issues the moment they introduced this shop concept. I really want this game to turn out amazing for competition and not just something you play once in a month to relax like ffa Smash Bros. and tying certain weapon combinations makes it much easier to balance out. It doesn't only add to preparation when encountering a new enemy but makes players to commit to certain balance in their weapons. Kind of like a class system like you said. With full customization there would likely be a superior combo for a player/team to use which would kill the variation in the game pretty quickly. I still don't quite dig the idea of stat boosting equipment as they will definitely have similar problems when it comes to balance. I also fear that they turn this into pay to win game by having superior gear available through micro transactions.
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Post by TheSplature on Jan 14, 2015 17:26:45 GMT
I didn't realize this while watching, good observation. This could be result of it just not being the final build, but it is interesting that they would tie certain secondary weapons to primary weapons. That would give the game more of a class-based feel than going all-out customization, which I don't mind at all. It also helps preparation wise since players will be able to deduce what secondary and special weapons an opponent may be using based on the primary they have out, and I love the idea of that. I think this only good thing. The turnside of high level of customization is to keep things balanced and I got really worried about balancing issues the moment they introduced this shop concept. I really want this game to turn out amazing for competition and not just something you play once in a month to relax like ffa Smash Bros. and tying certain weapon combinations makes it much easier to balance out. It doesn't only add to preparation when encountering a new enemy but makes players to commit to certain balance in their weapons. Kind of like a class system like you said. With full customization there would likely be a superior combo for a player/team to use which would kill the variation in the game pretty quickly. I still don't quite dig the idea of stat boosting equipment as they will definitely have similar problems when it comes to balance. I also fear that they turn this into pay to win game by having superior gear available through micro transactions. Exactly. That's why full customization was kinda bothersome to me at first and why I was hoping for equal starts. But this alternative seems like a good compromise. Stat boosting equipment - yeah, we'll have to see. Maybe they will be a way to toggle them off? And I can't see micro-transactions being big in this game. Maybe for skins?
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Post by KOAHonSiZi on Jan 14, 2015 18:00:07 GMT
TheAppleBOOM from reddit here.
Turns out on further viewing I was wrong about the paint brush. It is a separate main weapon that we didn't see get used. The nuke is its own thing.
Also, based on Blackjack's speculation image, it looks like there are actually 2 separate paint rollers and another unnamed weapon that looks even more like a pistol than the Ink Gun.
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Post by KOAHonSiZi on Jan 14, 2015 18:22:31 GMT
Loadouts from Blackjack's screenshot:
Ink Gun Ink Bomb Ink Launcher
Unnamed Gun No idea Radar thing
Ink Roller Sprinkler Ink Launcher
?Scoped Rifle? (Scoped Ink Rifle?) Sprinkler Ink Tornado
5.2 Gallon Ink Sheild Ink Tornado
Quick Ink Rifle Ink Bomb Barrier
?Super? Roller Ink Sheild Barrier
Unnamed main gun Ink Bomb Barrier
Unnamed paint brush ?Treasure Chest? ?Radar Gun?
Ink Rifle Sprinkler Ink Tornado
Also, it looks I was wrong again. The Ink Launcher is the thing we saw at E3, and the Ink Tornado is the nuke.
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Post by bluepikmin11 on Jan 14, 2015 18:24:41 GMT
May is a fairly good release date, looks like you guys were right.
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Post by TheSplature on Jan 14, 2015 18:42:22 GMT
Loadouts from Blackjack's screenshot: Ink Gun Ink Bomb Ink Launcher Unnamed Gun No idea Radar thing Ink Roller Sprinkler Ink Launcher ?Scoped Rifle? (Scoped Ink Rifle?) Sprinkler Ink Tornado 5.2 Gallon Ink Sheild Ink Tornado Quick Ink Rifle Ink Bomb Barrier ?Super? Roller Ink Sheild Barrier Unnamed main gun Ink Bomb Barrier Unnamed paint brush ?Treasure Chest? ?Radar Gun? Ink Rifle Sprinkler Ink Tornado Also, it looks I was wrong again. The Ink Launcher is the thing we saw at E3, and the Ink Tornado is the nuke. So if we are going with the theory that these are package deals and that full customization isn't available, then that's 10 default loadouts available at the very least. For a 4-on-4 game, that's spectacular. Even if everyone picks a different load-out, at least two will be left out. A lot of room for strategic team building here.
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Post by Blackjack on Jan 14, 2015 18:46:18 GMT
I feel the same about customization as you both, and I think it would really be a shame with the stat boosting equipment if I end up having to make a choice between having my character look the way I want and having my character have the stat boosts I want. I would have preferred if the accessories were purely cosmetic. As far as micro-transactions for equipment, I don't think it would be too harmful to include paying real money as an alternative for getting coins in-game. I'd be more on board with that if they didn't have any gameplay affects, but I don't think it'll be anything game breaking if someone wanted to speed up the process of getting coins. It probably wouldn't end up being a pay-to-win scenario. Plus, a steady flow of income for a competitive game like this would give Nintendo more incentive to continue supporting it in the long run.
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Post by TheSplature on Jan 14, 2015 18:57:44 GMT
I feel the same about customization as you both, and I think it would really be a shame with the stat boosting equipment if I end up having to make a choice between having my character look the way I want and having my character have the stat boosts I want. I would have preferred if the accessories were purely cosmetic. As far as micro-transactions for equipment, I don't think it would be too harmful to include paying real money as an alternative for getting coins in-game. I'd be more on board with that if they didn't have any gameplay affects, but I don't think it'll be anything game breaking if someone wanted to speed up the process of getting coins. It probably wouldn't end up being a pay-to-win scenario. Plus, a steady flow of income for a competitive game like this would give Nintendo more incentive to continue supporting it in the long run. Your last point is very true. Once the game is released and everyone buys it, Nintendo doesn't really have an incentive to keep supporting the game. They already have our money. But if they have an avenue to generate more revenue via in-game transactions, they have more reason to continue working on and supporting the game. Super ideally, Nintendo would pull a DOTA and do what Valve did for The International - allow players to add to a big prize pool for a tournament by making in-game purchases. So maybe if Nintendo included in-game transactions, 10% of every purchase could go to increasing the prize pool for a major Splatoon event. Would be godlike.
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