|
Post by TheBlackbird on Jan 20, 2015 23:47:41 GMT
Perfectly fine with this. Seems early hypotheses were correct.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 20, 2015 23:50:34 GMT
Ah, my mistake. What could they mean then? I'm assuming more stars is better because their number appear to somewhat correlate to an item's price. The 9,800 gold Pilot Goggles are three stars while the 600 gold Baseball Cap is only one. Better in what way exactly? I'm not sure.
I kinda wish you could modify your bottoms as well, but black spats are fine by me.
|
|
|
Post by DaKid on Jan 21, 2015 3:06:20 GMT
Well guys heres a theory. We just learned that leveling up unlocks weapons and gear, every Inkling we seen was between level 5 and level 9. So it's possible that there's way more weapons to be unlock than the ones we've seen so far, depending on how much the level cap ends.
|
|
|
Post by TheBlackbird on Jan 21, 2015 6:19:37 GMT
It's also possible the stars correspond to rarity of the item in particular, since the shops rotate inventory.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 21, 2015 11:21:29 GMT
1:12 AM - 21 Jan 2015This is the headgear shop, Okashira-dou, where you can find all sorts of items for you head, including hats, glasses, headphones, and gas masks. This shop is quite a mess...Sorry, that was rude, I mean this is a shop with an irregular way of displaying its products. I wonder if their stock management is alright? 1:33 AM - 21 Jan 2015This is the poster-girl for Okashira-dou, the sea anemone 'Anemo'. She's extremely reserved and constantly ruminating, but she has many secret fans. 'Kumano' the clown fish lives atop her head. He talks a big game, but he staunchly refuses to leave the safety of Anemo's head. These two might be unexpectedly alike.
|
|
|
Post by DaKid on Jan 21, 2015 20:16:37 GMT
Lol. Anemo
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 23, 2015 12:53:18 GMT
1:12 AM - 23 Jan 2015The equitable items - headgear, clothing, and shoes - are collectively known as 'gear'. Gear have properties that will aide you in battles. For example, these shoes have the effect known as 'Ink Effectiveness Up (Main)'. It will lower the amount of ink your main weapon uses. There are many other types of effects to be found. 1:16 AM - 23 Jan 2015Continued. Gear will have one property unlocked from the start, but you can unlock more by using the item repeatedly. Each item of gear has a chance of having a top-class skill. As they say, like dried squid, the more you chew, the tastier it gets! This makes me wonder if there's even any point to buying one or two slot gear pieces when it comes to competitive play. Those with less than the full three properties to be unlocked will only be useful for cosmetic purposes. Seems if you want the most useful gear, you'll have to buy and grind out every perk you want on a full nine slot set based on your weapon load-out/play-style of choice. I wonder if the hidden properties are set in stone when you buy it or if they're randomized as you unlock them. Either way it may take some time to get all the attributes you want for your inkling, but it's nice to have something to work towards besides just winning on a consistent basis.
|
|
|
Post by Shield Slam on Jan 23, 2015 14:14:03 GMT
Omg I can wear my Chucks!
Not sure how unlocking stats based on use will be received, really. I can imagine that since the next stats are rolled when you unlock them, "perfect" stats are attainable if you keep trying enough times. This will definitely set the "hardcore" bar much higher.
And as I thought about it for a couple of minutes, I realized that this has no place in tournament play. You will immediately be at a disadvantage for not having this perfect gear which may take a very long time to grind out
I should clarify that IF the stats are randomized, implying a perfect stat set, then I suggest tournaments be run with only the default, 0-stat gear. Of course we can only wait to see just how difficult it will be to grind a perfect set, if they exist.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 23, 2015 15:11:40 GMT
I highly doubt it would actually take a long time to acquire a wide array of high quality gear. Let's go under the assumption that there are a set number of total gear pieces in the game and that none of them repeat themselves. For the sake of competitive play we've already established you'd want nothing less than the pieces which offer three extra properties for a total of four on each piece. This greatly narrows down the number you'd want to buy and use in matches in order to unlock the hidden properties on them.
It's a simple process because you'd be constantly earning and unlocking just by covering the ground with ink in matches. Start the game up for the first time - Play some matches to earn a bit of gold - buy the weapon sets you want - more matches for gold - buy the gear pieces with 3 slots - play some more matches for both gold and to unlock the perks by wearing the gear you purchased - buy more gear - repeat. Every match you play you'll be making progress either with gold, unlocking perks, or your inklings level so new items can be stocked. Before long you'll have a wide selection of 4 property gear pieces to chose from depending on your needs.
Remember you aren't stuck with just one weapon set. A number of properties including the one used in their example tweet that lowers ink consumption are useful regardless of what your main weapon is. There will be a number of useful perks for you to choose from not just a select few that matter while the rest are worthless. It won't be that poorly designed. It's not as if these pieces just randomly drop either. Playing matches earns you experience, gold, and unlocks perks for the gear you purchased all in one fell swoop. You're always making progress. So I for one am not worried one bit.
|
|
|
Post by DigDeep on Jan 24, 2015 3:30:40 GMT
I know I said if they had to attach stats to them I'd prefer for the clothing to act as perks, but I was hoping they'd be not so influential. This goes way beyond what I expected. Assuming the stars correlates with the number of upgradable perks, that from the beginning makes some clothing better than others. I can see there becoming a "best set-up" outfit going off this "use less ink" perk, which at that point, I'd just rather not have customizable clothing at all. It should have just been a cosmetic option. Of all the information we've learned about the game, this is probably the first bit I disagree with.
Perks themselves are fine and all and I can see them adding diversity to the game, but it's attaching them to the clothing that I disagree with. They should have been their own thing, purchasable in their own shops as abilities or something.
|
|
|
Post by Bleak Forest on Jan 24, 2015 7:16:01 GMT
There seems to be one thing you guys aren't considering a possibility. What if multiple versions of the same clothing article can ba purchased? They already confirmed that the shops restock and switch their wares daily, so wouldn't that imply that buying a "better" version of an identical price of clothing you already own would be possible? I'm not sure how this will all be organized, but I don't think all the gear is set with predetermined perks given the emphasis on costomisation this come is promoting itself with.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 24, 2015 14:01:47 GMT
Multiple versions of the same clothing article and a better version of a piece of clothing are two different things. First of all, better in what way? It has more slots? You should only be purchasing the four perk pieces anyway if actual performance is your focus. Should you not care about the perks and only wish to focus on the cosmetic side they won't matter to you either way. Now which do you think is more likely? There are a set number of gear pieces within each of the categories or that every piece of gear is randomly generated from the number of stars, number/type of perks on each one, and even to the price itself with a near infinite number of possibilities?
So far I've seen no evidence to support the latter. Hell, I've not even seen more than one instance of a piece of clothing within the same profile. It's certainly possible, but until I see anything official to support what is essentially a random drop gear system being in the game, I'm going to ere on the side of wait and see. Best not to hit the panic button without good reason. Let's just wait and see exactly how the system works before we start bitching about it. We're learning about a game that's still in development. We need all the information before any final judgements can be made and the won't happen until the game is much closer to release than this.
|
|
|
Post by DaKid on Jan 25, 2015 1:23:39 GMT
So.. will it be possible for people to be running around with 12 perks?
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Jan 25, 2015 2:12:12 GMT
I'm not sure why you're unsure. Three pieces, each with a maximum of 4 possible perks does indeed add up to 12. How they interact with each other is the real question. Is it possible to have more than one of the same perk on a build? If so, do their effects stack? If they do indeed stack, are there diminishing returns?
|
|
|
Post by Bleak Forest on Jan 25, 2015 8:32:00 GMT
Okay, so maybe a random clothing generator would be out of place, but giving the fact that enhanced weapons have been seen (with at least three weapons) It wouldn't be too farfetched to believe that they'd have a similar feature for clothing.
Of course theirs a huge difference between weapons and clothing, and we know little about the differences between an original weapon and it's enhanced/alternate version aside from the various rifles, so this could mean nothing. But I'm still hopeful the developers will do what they can to make choosing cosmetics over competitive play at best a nonissue , or at the least have it be as insignificant a difference as possible.
|
|