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Post by DaKid on Mar 27, 2015 6:01:45 GMT
I'm almost positive we were already told those would remain exclusive to the single player campaign. Perhaps they'll change their minds later, but I doubt it. Gotta keep some assets unique to hero mode to help it's appeal as an alternative option to the online multiplayer. Aw. Well that's fine. I hope we get map videos like the weapon videos. I hope we get a playground map still.
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Post by TheBlackbird on Mar 27, 2015 7:03:21 GMT
Y'know? Thinking about it, I wouldn't mind one map set in Octo Valley. That'd be cool.
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 27, 2015 7:43:47 GMT
You want them to reuse assets? Octo Valley is as far as we know meant to be unique to the single player experience. Its appearance and unique gameplay gimmicks help to set apart at least somewhat from the multiplayer experience. If hero mode is how the player experiences the Octoling's world, then the multiplayer is how they immerse themselves in the Inklings world. They're meant to be two separate yet interconnected worlds. That's the point.
The two worlds are appealing in parts to me because each one has features both visually and mechanically the other doesn't. To take some of one and reuse it in the other would only cheapen what makes each one so special. That's just me though.
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Post by TheBlackbird on Mar 27, 2015 7:57:27 GMT
For one stage?
Yes.
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 27, 2015 8:14:30 GMT
Ignoring how much it would destroy the game's setting from a conceptual standpoint, If there had to be a multiplayer stage set in Octo Valley, I would at the very least prefer it not to be some copy pasted reuse of an already existing map from hero mode. You'd settle for a half-assed effort as long as you could have it? You'd honestly be happy with that level of effort? I sure wouldn't.
Well if it does happen, it'll have been me completely missing the point. At least assuming the point isn't simply to make loads of money.
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Post by DaKid on Mar 27, 2015 12:59:32 GMT
Ignoring how much it would destroy the game's setting from a conceptual standpoint, If there had to be a multiplayer stage set in Octo Valley, I would at the very least prefer it not to be some copy pasted reuse of an already existing map from hero mode. You'd settle for a half-assed effort as long as you could have it? You'd honestly be happy with that level of effort? I sure wouldn't. Well if it does happen, it'll have been me completely missing the point. At least assuming the point isn't simply to make loads of money. Stop being so over dramatic and pessimistic. Goddamn...
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Post by inyo on Mar 27, 2015 15:31:30 GMT
Ignoring how much it would destroy the game's setting from a conceptual standpoint, If there had to be a multiplayer stage set in Octo Valley, I would at the very least prefer it not to be some copy pasted reuse of an already existing map from hero mode. You'd settle for a half-assed effort as long as you could have it? You'd honestly be happy with that level of effort? I sure wouldn't. Well if it does happen, it'll have been me completely missing the point. At least assuming the point isn't simply to make loads of money. I sympathize with your point, Xerios, I just wish you'd have voiced it more gently.
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BradRock
Inkster Jr.
Rollin' to the goal!
Posts: 30
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Post by BradRock on Mar 27, 2015 15:51:02 GMT
I just realized that there has yet to be a map at night shown off. Anyone think that a map at night time would be cool?
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Post by TheBlackbird on Mar 27, 2015 15:51:48 GMT
Yup. A bit curious if everything would be easily viewable, though.
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Post by JP4464 on Mar 27, 2015 15:54:32 GMT
I just realized that there has yet to be a map at night shown off. Anyone think that a map at night time would be cool? While I wonder how the night time would affect the overall aesthetic and color of the ink, it would definitely be interesting, and I'd be willing to see how the dev's handle it. I have my doubts, but I'd be more than willing to see how it works out
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 27, 2015 16:36:36 GMT
I understand most aren't interested in Splatoon primarily for its single player. I'm not either. I'm usually not one to defend what is clearly not the games primary focus in regards to long term content. Still, I highly value the approach Nintendo has taken with the two modes. To best emphasize this let's compare it to another of their well known multiplayer focused games Mario Kart 8. Mario Kart 8's single player comes across as lazy and tacked on. Between the two major modes it uses the exact same courses and items. It boils down to either playing by yourself against bots/going solo in time trial mode or playing against other people locally/online. Splatoon's single player on the other hand has maps, enemies, and even game-play mechanics entirely exclusive to it despite just like Mario Kart 8 clearly being an online multiplayer focused game. I highly respect and appreciate just how much better Splatoon's single player is from both a design and gameplay standpoint. There's definite effort there by comparison. Post like this are precisely where I'm coming from. If you were to say take Splatoon to the Mario Kart 8 extreme and simply reuse all of what makes hero mode stand out in the multiplayer, hero mode's value and overall appeal as an alternative option would be severely diminished. Like many others for example I'd love to play as an Ocotling. That being said, I'd never want it to actually happen as odd as that may sound. By keeping the two major modes separate and allowing them each their own exclusive tools to entice the player they're both able shine individually which as a result enhances the quality of the total Splatoon package. That's essentially where I and from what I understand Nintendo is coming from. This mindset having been further set in stone by the recent ProJared interview. I understand it's easier to say "Oh that sounds neat! I'd like that too!" nonstop and be done with it, but this how you get a discussion going. An opposing opinion. Otherwise there wouldn't much to this topic outside of an endless circle jerk with little to no substance. You have to ask yourself things like "Would doing this be good for the game in the long term? What effect would it have on it as a whole?" when considering whether or not an idea is even remotely feasible.
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Post by inyo on Mar 27, 2015 17:55:39 GMT
I understand most aren't interested in Splatoon primarily for its single player. I'm not either. I'm usually not one to defend what is clearly not the games primary focus in regards to long term content. Still, I highly value the approach Nintendo has taken with the two modes. To best emphasize this let's compare it to another of their well known multiplayer focused games Mario Kart 8. Mario Kart 8's single player comes across as lazy and tacked on. Between the two major modes it uses the exact same courses and items. It boils down to either playing by yourself against bots/going solo in time trial mode or playing against other people locally/online. Splatoon's single player on the other hand has maps, enemies, and even game-play mechanics entirely exclusive to it despite just like Mario Kart 8 clearly being an online multiplayer focused game. I highly respect and appreciate just how much better Splatoon's single player is from both a design and gameplay standpoint. There's definite effort there by comparison. Post like this are precisely where I'm coming from. If you were to say take Splatoon to the Mario Kart 8 extreme and simply reuse all of what makes hero mode stand out in the multiplayer, hero mode's value and overall appeal as an alternative option would be severely diminished. Like many others for example I'd love to play as an Ocotling. That being said, I'd never want it to actually happen as odd as that may sound. By keeping the two major modes separate and allowing them each their own exclusive tools to entice the player they're both able shine individually which as a result enhances the quality of the total Splatoon package. That's essentially where I and from what I understand Nintendo is coming from. This mindset having been further set in stone by the recent ProJared interview. I understand it's easier to say "Oh that sounds neat! I'd like that too!" nonstop and be done with it, but this how you get a discussion going. An opposing opinion. Otherwise there wouldn't much to this topic outside of an endless circle jerk with little to no substance. You have to ask yourself things like "Would doing this be good for the game in the long term? What effect would it have on it as a whole?" when considering whether or not an idea is even remotely feasible. Couple things: 1: MK8 has the same single player that every Mario Kart has had since the dawn of time, that is, regular grand prix style races. Really, though, the only single player mode in any Mario Kart game is Time Trial. I don't know what else you can do with the kart racing formula besides that. In racing games, you race. Splatoon's mechanics are much easier to parlay into different game styles, and it seems the team has taken full advantage of that. 2: The issue that we have is not with the fact that you are stating your differing opinion, but with the tone with which you stated said opinion, which is needlessly negative and aggressive. I agree with you about keeping the modes separate, but I don't see the need to be so mean about it. The idea of there being a multiplayer map that resembles a single-player level is not worth taking out a flamethrower for.
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Post by TheBlackbird on Mar 27, 2015 17:56:46 GMT
The problem is that you come off as trying too hard. Some of us aren't really INTERESTED in having deep discussion all that often. We just want to enjoy something for the hell of it.
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Post by Lozjam on Mar 27, 2015 18:22:55 GMT
I understand most aren't interested in Splatoon primarily for its single player. I'm not either. I'm usually not one to defend what is clearly not the games primary focus in regards to long term content. Still, I highly value the approach Nintendo has taken with the two modes. To best emphasize this let's compare it to another of their well known multiplayer focused games Mario Kart 8. Mario Kart 8's single player comes across as lazy and tacked on. Between the two major modes it uses the exact same courses and items. It boils down to either playing by yourself against bots/going solo in time trial mode or playing against other people locally/online. Splatoon's single player on the other hand has maps, enemies, and even game-play mechanics entirely exclusive to it despite just like Mario Kart 8 clearly being an online multiplayer focused game. I highly respect and appreciate just how much better Splatoon's single player is from both a design and gameplay standpoint. There's definite effort there by comparison. Post like this are precisely where I'm coming from. If you were to say take Splatoon to the Mario Kart 8 extreme and simply reuse all of what makes hero mode stand out in the multiplayer, hero mode's value and overall appeal as an alternative option would be severely diminished. Like many others for example I'd love to play as an Ocotling. That being said, I'd never want it to actually happen as odd as that may sound. By keeping the two major modes separate and allowing them each their own exclusive tools to entice the player they're both able shine individually which as a result enhances the quality of the total Splatoon package. That's essentially where I and from what I understand Nintendo is coming from. This mindset having been further set in stone by the recent ProJared interview. I understand it's easier to say "Oh that sounds neat! I'd like that too!" nonstop and be done with it, but this how you get a discussion going. An opposing opinion. Otherwise there wouldn't much to this topic outside of an endless circle jerk with little to no substance. You have to ask yourself things like "Would doing this be good for the game in the long term? What effect would it have on it as a whole?" when considering whether or not an idea is even remotely feasible. Couple things: 1: MK8 has the same single player that every Mario Kart has had since the dawn of time, that is, regular grand prix style races. Really, though, the only single player mode in any Mario Kart game is Time Trial. I don't know what else you can do with the kart racing formula besides that. In racing games, you race. Splatoon's mechanics are much easier to parlay into different game styles, and it seems the team has taken full advantage of that. 2: The issue that we have is not with the fact that you are stating your differing opinion, but with the tone with which you stated said opinion, which is needlessly negative and aggressive. I agree with you about keeping the modes separate, but I don't see the need to be so mean about it. The idea of there being a multiplayer map that resembles a single-player level is not worth taking out a flamethrower for. Well technically, Mariokart DS had its own "single player campaign" in the form of mission mode. This mode was incredibly well done and felt seperate from just racing and balloon battles, yet it used the exact same assets and courses barring a few amazing boss fights. Furthermore, we can all agree that Mariokart 8 is severely lacking in single player content compared to most of the other games in the series. The way you unlock characters and karts is extremely boring and it has absolutely no depth. Other Mariokart games had special things you needed to do to unlock characters and karts(Mariokart DS probably implemented this best as well). So, MK8 does not have the "Same Single Player" that every Mariokart has had, it has a worse, extremely watered-down one. I do agree with you however with the second point. Xeiros I think you could calm down in the manner in which you speak. You probably do not mean it, but your posts seemed extremely whiny, arrogant, and melodramatic to other people. That is no way to make a true point when you are presenting an argument, of which there is a lesser chance of people actually believing what you are trying to say.
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