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Post by Captain Norris on Mar 30, 2015 2:56:49 GMT
Capture the Flag would be so strategic. Probably the most strategic. I am guessing you would have to retrieve something multiple times or something within a time period. Most captures win, or first to 3? It would be interesting with 4 v 4 as well on the maps.
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
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Post by skyblue on Mar 30, 2015 3:03:05 GMT
Well capture the flag probably won't let you be able to hold the flag while squiding through ink. One reason is how would you hold it at all? other reason is that the goal/drop off would have to be so freaking far/the map really long to make up for how fast you could get there in squid form. Unless they worked around that by making it easy to have it stolen/killed or something. I would like a capture the flag type mode though, sounds very fun! and like the Capt said very strategic!
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Rag
Pro Squid
Posts: 115
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Post by Rag on Mar 30, 2015 3:14:21 GMT
I played CTF a lot in my JK2 days, and it was always a blast. For those unfamiliar, JK2 is a Star Wars FPS/Third Person Swordfighting game built on the Quake 3 engine. As refreshing as the overall concepts so far for Splatoon, it would be even more refreshing if they could implement a classic CTF-style gametype in a similar vein. At the same time, even though JK2 might be my all-time favorite, I think the best-executed online shooter that I've ever played is Counter-Strike (the original), so I am going to have to agree that Search & Destroy (or Search & Splatter) might be the safest bet for another gametype in Splatoon.
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Post by Captain Norris on Mar 30, 2015 3:35:27 GMT
Well capture the flag probably won't let you be able to hold the flag while squiding through ink. One reason is how would you hold it at all? other reason is that the goal/drop off would have to be so freaking far/the map really long to make up for how fast you could get there in squid form. Unless they worked around that by making it easy to have it stolen/killed or something. I would like a capture the flag type mode though, sounds very fun! and like the Capt said very strategic! Nah. You would be able to change into squid form. However, you wouldn't be able to super jump for obvious reasons. Remember, your opponents will be trying to cut you off by creating a barricade of their ink. They would literally force you to become an inkling, even for a split second. In addition to this, I think you would also be able to pass the flag to a teammate, but whoever is holding the flag would be obvious, having a little flag marker above his or her head. Finally, if the one holding the flag is inked, the flag would possibly drop on the ground, having a very small window of time to retrieve the flag and continue on with it before it is ultimately respawned. Those are just my two cents though. It could very well go the way you are suggesting! ^.^
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
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Post by skyblue on Mar 30, 2015 3:42:42 GMT
Well capture the flag probably won't let you be able to hold the flag while squiding through ink. One reason is how would you hold it at all? other reason is that the goal/drop off would have to be so freaking far/the map really long to make up for how fast you could get there in squid form. Unless they worked around that by making it easy to have it stolen/killed or something. I would like a capture the flag type mode though, sounds very fun! and like the Capt said very strategic! Nah. You would be able to change into squid form. However, you wouldn't be able to super jump for obvious reasons. Remember, your opponents will be trying to cut you off by creating a barricade of their ink. They would literally force you to become an inkling, even for a split second. In addition to this, I think you would also be able to pass the flag to a teammate, but whoever is holding the flag would be obvious, having a little flag marker above his or her head. Finally, if the one holding the flag is inked, the flag would possibly drop on the ground, having a very small window of time to retrieve the flag and continue on with it before it is ultimately respawned. Those are just my two cents though. It could very well go the way you are suggesting! ^.^ Ooooh what if in said mode, they put like a bar/gage(or is it gauge?), a limit is what i mean on how far you can travel as a squid. Like the ink bar, and it runs out as you travel and you have to travel as a human/inkling until that bar fills back up. That would would give the enemies a chance to try and catch up to whoever's holding the flag. super jump would definitely not be in there xD. I could see it setting everyone back into starting positions after each point/the flag makes it to wherever. That could tie into the certain amount of rounds idea. Idk, there's so many ways to do it. Talking about capture the flag makes me think of those baton pass races, though idk that'd probably flop.
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Rag
Pro Squid
Posts: 115
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Post by Rag on Mar 30, 2015 4:07:39 GMT
Talking about capture the flag makes me think of those baton pass races, though idk that'd probably flop. Relays might fare better in a track and field game, but a few people were commenting several days ago on this thread that they would like to see a race gametype. However a racing gametype(s) would turn out, I figure the goal of it would be squid-form focused, and the tracks might be more like obstacle courses of sorts. The strategy would be how to most efficiently traverse the possible paths using a combination of ones own ink and movement. The fastest way to do so would usually probably involve finding a way to get through the course by switching forms as few times as possible. Additional trouble would be caused by opponents' ink. That makes it interesting to think of whether a gametype like that would even be able to be balanced. There would have to be a different color of ink for every participant in the race, unless it were a team race. One's ink would become an obstacle in the race to others and vice versa. It could be possible that for racing gametype(s), ink would disappear after a certain amount of time, so that ink that has been sitting around on the course since previous laps would not pose a disadvantage to anyone. It might be a little difficult to balance, but there may be a way.
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
Posts: 175
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Post by skyblue on Mar 30, 2015 4:16:28 GMT
excuse the quote bar thing, I still haven't fully figured out how to delete that. any who thank you, couldn't think of the name relay, knew I was derping on that name x.x instead of race track, maybe a swim track? just a mode where you're full on squid. Like it could have things like the zip line type thing we ink through, idk what to call it .________. and then those ink geysers, maybe some speed boost pads and obstacles that would slow us down. But then......nothings had any type of speed boost pad shown so that sounds unlikely. or maybe a boat race? with those propellers we have to ink? or maybe one of those carnival type games where you have to fill up the balloon till it pops(this just popped into my head). I should probably stop before I come up with something truly ridiculous. edit: and I somehow deleted your quote too. go me .A.
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Rag
Pro Squid
Posts: 115
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Post by Rag on Mar 30, 2015 4:26:52 GMT
instead of race track, maybe a swim track? just a mode where you're full on squid. Like it could have things like the zip line type thing we ink through This is a good idea that might address some of the balance issues. edit: and I somehow deleted your quote too. go me .A. If you want to adjust the amount of a quote or delete a quote outright, you have to edit it under the BBCode tab on your post. It confused me at first as well, because I didn't notice (pay attention) to the preview vs code tabs.
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Post by Captain Norris on Mar 30, 2015 4:28:25 GMT
Nah. You would be able to change into squid form. However, you wouldn't be able to super jump for obvious reasons. Remember, your opponents will be trying to cut you off by creating a barricade of their ink. They would literally force you to become an inkling, even for a split second. In addition to this, I think you would also be able to pass the flag to a teammate, but whoever is holding the flag would be obvious, having a little flag marker above his or her head. Finally, if the one holding the flag is inked, the flag would possibly drop on the ground, having a very small window of time to retrieve the flag and continue on with it before it is ultimately respawned. Those are just my two cents though. It could very well go the way you are suggesting! ^.^ Ooooh what if in said mode, they put like a bar/gage(or is it gauge?), a limit is what i mean on how far you can travel as a squid. Like the ink bar, and it runs out as you travel and you have to travel as a human/inkling until that bar fills back up. That would would give the enemies a chance to try and catch up to whoever's holding the flag. super jump would definitely not be in there xD. I could see it setting everyone back into starting positions after each point/the flag makes it to wherever. That could tie into the certain amount of rounds idea. Idk, there's so many ways to do it. Talking about capture the flag makes me think of those baton pass races, though idk that'd probably flop. That could work. However, I personally find that the real strategy would be to get your opponent out of squid form. A gauge would really hinder or exclude that strategy in CTF. But if it was handled correctly, I would totally be on board!
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 5:58:41 GMT
what if there was something like the forge in halo where you can create your own gamemodes/maps from some preset stuff for you to share on miiverse like mario vs donkey kong does? that'd be cool i hope splatoon stays away from really typical gamemodes like tdm and free for all (and ctf too, i know that ideas popular but i think itd be cliche and too slow paced and stalematey for splatoon, look at how annoying it is in tf2 and other quake like games) and the team comes up with some more creative things
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Rag
Pro Squid
Posts: 115
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Post by Rag on Mar 30, 2015 6:10:05 GMT
what if there was something like the forge in halo where you can create your own gamemodes/maps from some preset stuff for you to share on miiverse like mario vs donkey kong does? That was a pretty novel thing in Halo, though I didn't use it very much. EAD could take something like that and make the custom gametypes sharable and workable online between friends, but I don't know if I'd get my hopes up for it. i think itd be cliche and too slow paced and stalematey for splatoon I started thinking about issues with traditional gametypes as well after I started praising the CTF idea. Like you say, since the speed of Splatoon gameplay is so fast, I struggle to see how a good CTF match could happen where the teams would be competitive with each other while not either deadlocked or one team running away with it. That's why I think that aside from Search and Destroy, which I still think would be a good gametype for Splatoon, EAD would be safest to stick with more original ideas for other gametypes.
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 6:21:05 GMT
what if there was something like the forge in halo where you can create your own gamemodes/maps from some preset stuff for you to share on miiverse like mario vs donkey kong does? That was a pretty novel thing in Halo, though I didn't use it very much. EAD could take something like that and make the custom gametypes sharable and workable online between friends, but I don't know if I'd get my hopes up for it. i think itd be cliche and too slow paced and stalematey for splatoon I started thinking about issues with traditional gametypes as well after I started praising the CTF idea. Like you say, since the speed of Splatoon gameplay is so fast, I struggle to see how a good CTF match could happen where the teams would be competitive with each other while not either deadlocked or one team running away with it. That's why I think that aside from Search and Destroy, which I still think would be a good gametype for Splatoon, EAD would be safest to stick with more original ideas for other gametypes. s&d would be pretty good for splatoon, i agree ctf would be awfully stalematey in a game like splatoon, considering you can just fly right back into the action by tapping on someone with your gamepad and the time to kill being so fast. not to mention that it sorta goes against the whole philosophy of "spray the map with ink" (unless they can find a way around it, like having to spray an area before the flag/electric catfish is available for pick up.) if it was in the game, it'd probably be my least favorite gamemode tbqh
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Post by JP4464 on Mar 30, 2015 12:15:09 GMT
excuse the quote bar thing, I still haven't fully figured out how to delete that. any who thank you, couldn't think of the name relay, knew I was derping on that name x.x instead of race track, maybe a swim track? just a mode where you're full on squid. Like it could have things like the zip line type thing we ink through, idk what to call it .________. and then those ink geysers, maybe some speed boost pads and obstacles that would slow us down. But then......nothings had any type of speed boost pad shown so that sounds unlikely. or maybe a boat race? with those propellers we have to ink? or maybe one of those carnival type games where you have to fill up the balloon till it pops(this just popped into my head). I should probably stop before I come up with something truly ridiculous. edit: and I somehow deleted your quote too. go me .A. It'd be cool if we combined both the custom maps idea, and the race idea, and have it so that players could create their own "levels" with ink rails, geysers, etc. I realize that that's a HUGE amount of customization, but it would definitely be awesome to create our own levels and just have fun
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Post by Captain Norris on Mar 30, 2015 21:22:26 GMT
I hate Miiverse with a passion after being banned permanently on two accounts due to a stupid troll. He found a way to where he would never get console banned, which is stupid. What makes me even angrier is that you cannot do a lot key things without being allowed to user Miiverse. For example, you cannot create a tournament without Miiverse, even if you do not post anything about it to Miiverse. In addition to this, they made it so you cannot share stages in Tipping Stars. Why not seperate that, but allow you to post about this stuff on Miiverse. So honestly, unless they create a way to share stuff without being connected to Miiverse, I do not want it to happen, cause then I would have all my game data split between three accounts. :/ Miiverse needs to be fixed bad. It better be changed next generation.
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Post by TheSpeedyMouse on Mar 30, 2015 21:45:27 GMT
I hate Miiverse with a passion after being banned permanently on two accounts due to a stupid troll. He found a way to where he would never get console banned, which is stupid. What makes me even angrier is that you cannot do a lot key things without being allowed to user Miiverse. For example, you cannot create a tournament without Miiverse, even if you do not post anything about it to Miiverse. In addition to this, they made it so you cannot share stages in Tipping Stars. Why not seperate that, but allow you to post about this stuff on Miiverse. So honestly, unless they create a way to share stuff without being connected to Miiverse, I do not want it to happen, cause then I would have all my game data split between three accounts. :/ Miiverse needs to be fixed bad. It better be changed next generation. How did you get banned? I personally like Miiverse.
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