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Post by JP4464 on Jul 9, 2014 3:58:59 GMT
MoonMonkey was kind enough to screencap the map from the demo. I propose we start by giving the different spots names, eh? Alright, so here's what I'm thinking: Now since this map is identical from both sides, I'm going to be referring to just the pink side. However, this can be carried over to opposing teams. Spawn is pretty self explanatory, though base is another term. If you notice, each side has three distinct boxed-sections that are connected to each other. These are pretty much rooms that lead to the big arena in the middle. So I'm gonna call the first section "top." The second section would be "mid," and the third would be "bottom." There's also two sets of hallways on both sides; the one on the second floor with the glass floor, and the narrow hallway between the bottom room and central arena. Just to make things easier to relay to teammates, I'm gonna call the side hallway "side hall," and the other one "center hall." And the giant room in the middle of the map would be called "arena," or "center." I hope I'm not overcomplicating things, haha.
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Post by TheBlackbird on Jul 9, 2014 6:50:39 GMT
Sounds like MOBA terms.
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Post by Platypudding on Jul 9, 2014 19:19:10 GMT
I believe the area in the center where most of the action happens was referred to with a cool name by the nintendo treehouse guys, but I don't remember what it was exactly. I just remember it sounding both cool and like a good term to use for it. Let me go look for that.
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Post by JP4464 on Jul 22, 2014 6:30:19 GMT
I was thinking of another strat/tactic. May be useless, but I wanted to share anyway, haha.
POLICE ESCORT:
One sniper, two gunners, one paint roller.
Sniper stays back with decent visibility to watch for incoming fire and distant enemies.
Gunners stay in front of paint roller. Shoots enemies and paints walls to build super meters and open up movement options
Paint roller stays behind and covers ground.
When arena gets congested with enemy fire, retreat and fire back
rinse and repeat.
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Post by TheSplature on Aug 5, 2014 1:51:10 GMT
Every single inch of the map(s) will have callouts, trust me. It'll depend on the final aesthetics of the map. But yeah callouts will be hyper-critical to successful communication.
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