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Post by laerheiseiryuu on Jun 16, 2014 1:28:08 GMT
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Post by TheSplature on Jun 16, 2014 1:50:29 GMT
Some quick thoughts on the game as I played it.
The game plays best when working in tandem. Running off on your own sets you up for a quick death situations, whereas working with one or two teammates grants you a number of unique opportunities to rack up kills and gain paint coverage (at least as far as Turf War mode is concerned [Turf War was the only mode available at the E3 demo]).
One of the best ways to kill an opponent is spreading paint around their feet first, because skilled opponents will almost always try to juke you by going into squid mode. These jukes vary from Melee-like "wavedashes" in which the player holds the button to go into squid mode fully and travel a certain distance in that mode before returning to their feet. Otherwise, quickly tapping the squid button allows the player to rapidly jump in and out of squid mode while also traveling across the ground faster than a normal run (I jokingly called this "squidteching".)
Both of these options, and the further spectrum of options that become available by squiding around, are worth getting rid of. Therefore, your best option is to circle opponents with your paint. Remember, you move faster in your paint color and slower in their's. Having a teammate quickly spray down opponent territory helps slow opponent movement and sets up for quick kills. So always travel with a buddy or two.
Being able to transition from human to squid mode rapidly will separate good from great players. You'll have to learn how to effectively paint the ground to create offensive routes and escape paths depending on what you need. There's really no reason ever to squid outside of your own paint color since you move slower, so keep this in mind.
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Post by nibroc on Jun 24, 2014 21:37:12 GMT
Some quick thoughts on the game as I played it. The game plays best when working in tandem. Running off on your own sets you up for a quick death situations, whereas working with one or two teammates grants you a number of unique opportunities to rack up kills and gain paint coverage (at least as far as Turf War mode is concerned [Turf War was the only mode available at the E3 demo]). One of the best ways to kill an opponent is spreading paint around their feet first, because skilled opponents will almost always try to juke you by going into squid mode. These jukes vary from Melee-like "wavedashes" in which the player holds the button to go into squid mode fully and travel a certain distance in that mode before returning to their feet. Otherwise, quickly tapping the squid button allows the player to rapidly jump in and out of squid mode while also traveling across the ground faster than a normal run (I jokingly called this "squidteching".) Both of these options, and the further spectrum of options that become available by squiding around, are worth getting rid of. Therefore, your best option is to circle opponents with your paint. Remember, you move faster in your paint color and slower in their's. Having a teammate quickly spray down opponent territory helps slow opponent movement and sets up for quick kills. So always travel with a buddy or two. Being able to transition from human to squid mode rapidly will separate good from great players. You'll have to learn how to effectively paint the ground to create offensive routes and escape paths depending on what you need. There's really no reason ever to squid outside of your own paint color since you move slower, so keep this in mind. This post has gotten me more excited than damn near anything else. Can't wait to train on my Squidtech skill
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Post by laerheiseiryuu on Jun 30, 2014 2:02:24 GMT
Here's an ign demo
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Post by laerheiseiryuu on Jun 30, 2014 2:09:58 GMT
We need more Splatoon Love
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Post by MoonMonkey on Jul 1, 2014 13:34:19 GMT
Loving that 8-bit remix! Also GameXplain made an impressions video:
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K
Inkster Jr.
#SaltySplatoon
Posts: 28
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Post by K on Jul 1, 2014 16:46:09 GMT
Really like the 8bit too.
Has anyone seen that article about the devs debating on putting in in-game voice chat?
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Post by laerheiseiryuu on Jul 2, 2014 17:40:33 GMT
They're most likely trying to find the best way for players to communicate quickly.
Most people just want voice chat to dick around with their friends like they would in local multiplayer however
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Post by JP4464 on Jul 3, 2014 6:15:10 GMT
What are your guys' overall strategies for paint coverage? I'm thinking I'll incorporate buddy system. From my post in the Splatoon subreddit:
"Here's my strategy: Two people go to middle, two people stay at base and establish solid paint around the entire spawn. Middle players begin painting the walls and floors, aiming to establish dominance within the middle. After this, a player from the base teleports to the middle, starts to push with another teammate into enemy territory, while a person stays in the middle and camps as squid. Finally, person from base teleports to teammates at the front lines, continuing pushing into enemy spawn. Middle player teleports to front lines to join rest of squad. Assuming everything goes to plan, our team will have covered over 75% of the map."
Splat on!
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Post by TheSplature on Jul 3, 2014 16:35:19 GMT
What are your guys' overall strategies for paint coverage? I'm thinking I'll incorporate buddy system. From my post in the Splatoon subreddit: "Here's my strategy: Two people go to middle, two people stay at base and establish solid paint around the entire spawn. Middle players begin painting the walls and floors, aiming to establish dominance within the middle. After this, a player from the base teleports to the middle, starts to push with another teammate into enemy territory, while a person stays in the middle and camps as squid. Finally, person from base teleports to teammates at the front lines, continuing pushing into enemy spawn. Middle player teleports to front lines to join rest of squad. Assuming everything goes to plan, our team will have covered over 75% of the map." Splat on! Spraying paint in your base is a waste of time at the beginning of the game, because you can always go back and paint your base sometime later. You want to establish mid control as soon as possible so you can get to their base faster. Teammates can easily spray the base each time they respawn, which they'll be doing anyway so they can create routes to squid out of the base faster. So you're probably better off moving en masse toward the middle to establish control, putting your own variations on how you split up as a team. Focusing on teleporting so early in the match is liable to get you killed pretty quickly or just isn't plain useful since the map isn't fully covered by paint yet (less likely your teammates are in an advantageous positions to jump to) and, because the game is early, your teammates probably aren't too far into the map in the first twenty seconds or so to warrant staying back only to super jump to catch up. Further, you want as many shooters on the front line as possible in the beginning because that means you have at least four shooters also painting the ground for optimal offensive and defensive path ways. Likewise, early kills are worth getting so you may be risking an opportunity if you don't have everyone together.
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Post by dickbutt on Jul 4, 2014 3:38:07 GMT
I'm sure 3 players can go out and act as heavy offense, and the fourth can act as support. Support can do some cool things, such as creating ink trails on walls through corridors or sneaking into the opponents side to counter their trails with ink, spraying ink through grates and creating strongholds for their team to quickjump to. I haven't played the game yet, so maybe TheSplature can add some insight, but right now that sounds like it could become a good strategy to go about with. Of course, the supporter should be just as good as the hyper-offensemen to make kills and spreading ink, but it's always good to have some sort of support on any team.
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Post by TheSplature on Jul 4, 2014 15:01:12 GMT
I'm sure 3 players can go out and act as heavy offense, and the fourth can act as support. Support can do some cool things, such as creating ink trails on walls through corridors or sneaking into the opponents side to counter their trails with ink, spraying ink through grates and creating strongholds for their team to quickjump to. I haven't played the game yet, so maybe TheSplature can add some insight, but right now that sounds like it could become a good strategy to go about with. Of course, the supporter should be just as good as the hyper-offensemen to make kills and spreading ink, but it's always good to have some sort of support on any team. I really don't think you need to define roles like "support" and whatnot. Every player should be able to fill these roles if needed.
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Post by Platypudding on Jul 5, 2014 23:13:51 GMT
I'm sure 3 players can go out and act as heavy offense, and the fourth can act as support. Support can do some cool things, such as creating ink trails on walls through corridors or sneaking into the opponents side to counter their trails with ink, spraying ink through grates and creating strongholds for their team to quickjump to. I haven't played the game yet, so maybe TheSplature can add some insight, but right now that sounds like it could become a good strategy to go about with. Of course, the supporter should be just as good as the hyper-offensemen to make kills and spreading ink, but it's always good to have some sort of support on any team. I really don't think you need to define roles like "support" and whatnot. Every player should be able to fill these roles if needed. Going to have to agree with this. I think one of the things that will easily separate the good teams from the great ones will be each members ability to adapt to sudden situations, and flexibility to fulfill any "role" that specific teammate needs to do at any time. That being said, it's also potentially very likely that, given different loadouts, which is a confirmed thing, it's pretty likely we'll see something more like team comps becoming common. Maps should also affect this. Overall, I still think the meta is going to be very flexible.
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life
Inkling
Posts: 5
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Post by life on Jul 7, 2014 16:13:28 GMT
MoonMonkey was kind enough to screencap the map from the demo. I propose we start by giving the different spots names, eh?
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Post by MoonMonkey on Jul 9, 2014 0:42:42 GMT
Teams Spawning Areas - Base (Obviously) Big open areas where the two teams meet on the map -
There are also non-inkable areas too.
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