There's simply so much potential for stages in Splatoon, and I'm curious if they will allow you to create your own stages for people online to play on, I personally this could really increase replay-ability and provide something useful for the potential competitive community to use incase they don't like the stages that are available in the game.
It's absolutely not happening- no way I can see it. Don't even get your hopes up, in my opinion- Splatoon seems like a game where stages have a lot of meticulous and focused crafting involved, and need very specific assets made to get the kind of dynamics we've seen.
(I do NOT consider lack of custom stages a bad thing or a missed opportunity. Some games just aren't DESIGNED for it, and in my opinion not all games should be.)
No one can do something quite like you can do something.
Post by greenreapergod on Nov 16, 2014 5:09:54 GMT
It could work.
Take CS:GO for example, as it is similar to Splatoon in many different ways. You can create maps in CS:GO using Source SDK. Although this process can be long and tedious, user created maps can end up reaching the quality standard of official maps. Some of these are even accepted and actually added to the game itself.
I used to create maps for CS:GO. Believe me, none of my were very good and were nowhere near the level of the official maps, but they were still very fun to play on with friends. Maps essentially come down to structures created in the editor using grids (which are then textured) and preconstructed props that are used in official maps. Custom props are possible, but I won't get into that here.
Splatoon could have a similar level creator to CS:GO's, but it would obviously be much more simplified and easier to work with. This is what I think would work:
Maps are limited to a certain size, which can vary depending on the size of map you chose when creating the map. This size is indicated by a grid (20 blocks by 20 blocks for example).
Blocks can be placed and stacked on the grid to create walls and floors. The size of these blocks cannot be changed and they always snap to the grid. These blocks can be textured. You can change blocks to either Inkable or Not Inkable. Inclines can also be used.
Now that the basic setup of the map has been created, you can now place props around the map. These props are taken from preexisting maps and can be cover, panels, etc. This category would include spawns and other things of the sort.
After the map is completed, several tests are run to improve the shading and such. The map is now ready to be used.
Now obviously the idea could use some tweaks, but I mainly made this post just to prove that a map creator is not completely impossible for Splatoon.
Honestly, that doesn't sound like something I'd even bother with. Just how everything works in Splatoon, I don't feel would lend itself to anything close to the kind of fluidity and design sense compared to what the maps are that we have now. I think I'll just change my opinion to a blasphemous 'Do Not Want' outright. Let the folks making the game design the maps and tune them to a spit-shine and leave it at that.
Team Fortress and CS can have complex custom maps because they're on PC, I don't think you can do something similar for a console without being a complete mess. If there is some kind of map creating tool it has to be very simple, maybe cube-based or something. But Nintendo itself might create new downloadable maps after the release.