inkbomb
Inkster Jr.
I will eat a hat if a Rico Harbor map gets announced for Splatoon.
Posts: 21
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Post by inkbomb on Nov 5, 2014 12:03:06 GMT
Do you think that there will be a advanced technique in splatoon, that is as game changing as the wavedash in melee?
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Post by TheBlackbird on Nov 5, 2014 21:04:22 GMT
There's already something people are calling Splatterhopping.
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Post by JP4464 on Nov 5, 2014 23:12:22 GMT
I anticipate SplatterHopping to be utilized offensively as well as for faster transportation.
We'll see players Splatterhopping to enemies, going for the kill, and immediately using the ink created from the kill to continue splatterhopping
There's going to be a lot of creative use of this technique.
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dubaloseven
Senior Squid
It's a strange feeling, paying $13 to use what amounts to a giant Beyblade in a Zelda game
Posts: 63
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Post by dubaloseven on Nov 6, 2014 1:48:10 GMT
There's already something people are calling Splatterhopping. Wow, that's essentially a Splatoon equivalent of wavedashing. Though with teammate jumping I'm not sure just how useful it'll be. I can kinda see at the start, but everyone will probably be covering their spawn point with paint as oppose to hopping around.
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jc
Senior Squid
Posts: 66
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Post by jc on Nov 6, 2014 7:10:08 GMT
how much control do we have while jumping? i.e. how telegraphed would the technique be?
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Post by bluepikmin11 on Nov 6, 2014 15:15:29 GMT
There's already something people are calling Splatterhopping. Geez, people are sure learning quickly.
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Post by DaKid on Nov 11, 2014 14:27:14 GMT
how much control do we have while jumping? i.e. how telegraphed would the technique be? Seeing as the campaign has a lot of platforming, probably as much as any 3D Mario game. That's just speculation, though.
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Post by nibroc on Nov 13, 2014 8:07:33 GMT
I wonder if splatterhopping while on a wall is possible.
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Post by WhyMeSad on Nov 13, 2014 9:09:34 GMT
That...looks awesome. The deeper the game mechanics the more fun experts/competitive players can have. Deep metagame = more fun I have learning! Luckily I'll be here from the beginning.
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Post by TheSplature on Jan 14, 2015 19:16:42 GMT
I think squidhopping over splatterhopping. Less syllables.
You can also jump-cancel shots and ink bombs, from what I remember.
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Post by Platypudding on Jan 14, 2015 19:49:02 GMT
Squidhopping definitely seems like a better term for it, I think.
To add some more to the discussion, are we sure it's going to be all that useful as a technique? Does it actually make you go any faster?do the benefits you get outweigh taking that time to paint more surface area? It seems to me like it might be a good tool to stay mobile during a skirmish, but perhaps your time would be more well spent making sure you paint more ground otherwise.
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Post by TheSplature on Jan 14, 2015 20:06:45 GMT
It'll definitely be for skirmishes and head-to-head fights, allowing yourself to minutely adjust your position while still staying active in the fight. Essentially the game's wavedash. Painting the ground is less of a priority in battles except for cutting down enemy movement, but actually trying to gain territory in Turf War, while the objective, isn't ideal to focus on when you're fighting someone since dying spreads opponent paint around.
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Jan 18, 2015 12:20:32 GMT
It's somewhat interesting to note that (ink/squid)hopping is only useful as a movement technique when there is no ink on the path you're taking. You're essentially sacrificing ink coverage early on for quicker map penetration as far as your characters location on it is concerned. Note that if someone tried this in a shootout with another player all their opponents would have to do is follow the obvious path. He shot an orange puddle in front of him. I wonder which way he's going to jump. You're not invincible in your own ink so all they'll have to do is cut you off. The one on the offensive would have the advantage. That's why, at least early on, I'd rather focus on spreading as much ink as possible to avoid being caught in a situation where you're surrounded knee deep in your opponents ink bar pushing into their territory on the other side of the map.
It's also quite obvious what you're doing when your opponents look at the map and see small bits on ink appearing in a path on the map. It's clever that way. If you're making ink, you're telling everyone exactly where you are. If there's already ink on the map, they'll know which paths you can take that offer that most speed.
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Post by KOAHonSiZi on Jan 19, 2015 19:20:22 GMT
It's somewhat interesting to note that (ink/squid)hopping is only useful as a movement technique when there is no ink on the path you're taking. You're essentially sacrificing ink coverage early on for quicker map penetration as far as your characters location on it is concerned. Note that if someone tried this in a shootout with another player all their opponents would have to do is follow the obvious path. He shot an orange puddle in front of him. I wonder which way he's going to jump. You're not invincible in your own ink so all they'll have to do is cut you off. The one on the offensive would have the advantage. That's why, at least early on, I'd rather focus on spreading as much ink as possible to avoid being caught in a situation where you're surrounded knee deep in your opponents ink bar pushing into their territory on the other side of the map. It's also quite obvious what you're doing when your opponents look at the map and see small bits on ink appearing in a path on the map. It's clever that way. If you're making ink, you're telling everyone exactly where you are. If there's already ink on the map, they'll know which paths you can take that offer that most speed. You make a really good point, but I wouldn't discount that early advantage. There will definitely be different ways to play the game, and on top of that, due to there being 4 to a team (is that the right wording?), you can definitely have early game variations based on how many rush forward and how many stay behind. Also, if the name isn't in stone, I would prefer to not have it called splatterhopping due to kills also being called splats/splatters. Squidhopping is ok, but it's too close to the team teleport a lot are calling squidjumping. I would personally call this technique shothopping.
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Post by TheSplature on Jan 19, 2015 19:30:43 GMT
Also, if the name isn't in stone, I would prefer to not have it called splatterhopping due to kills also being called splats/splatters. Squidhopping is ok, but it's too close to the team teleport a lot are calling squidjumping. I would personally call this technique shothopping. Jumping to another teammate should be called "teamjumping" because you're jumping to another member of your team. Very obvious what it is by name. That way squidhopping can remain squidhopping.
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