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Post by Blackjack on Jan 17, 2015 15:41:44 GMT
Considering that Nintendo is explicitly marketing this game as a competitive third person shooter, and continues to emphasize online multiplayer as the main mode, I don't think there's any problem in wanting to play it as a serious competitive game. Starting tournaments early on shouldn't be too different from starting them months into the games life, and actually the earlier people start doing tournaments, the sooner we'll discover the best format for tournament play. Although I don't anticipate tournament play and regular online play being too different, since there don't seem to be any anti-competitive red flags yet (like items in Smash Bros for example).
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Post by TheBlackbird on Jan 17, 2015 19:31:26 GMT
Part of me thinks that Nintendo's definition of 'competitive' and the professional players' definition of competitive may differ in places, however...
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Post by KOAHonSiZi on Jan 17, 2015 22:18:08 GMT
I'm very surprised you guys are already talking serious competetive splatoon. We don't want to force a hard core tournament scene on this game if it isn't competetivley viable. I think hosting regular casual lobbies is a great idea! But tournaments day 1 could lead to some early unwanted problems. I would wait a little to see what is the best way to do splatoon tournaments. I Any game can be made competitively viable as long as chance is not too much of a factor. Look at Pokemon and Melee. Those weren't supposed to be competitive at all.
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Xeiros
Inkling Admiral
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Post by Xeiros on Jan 18, 2015 12:36:29 GMT
We'll have to wait and see how the game turns out. I'd argue to give people time to unlock and try out all the various weapon types, game modes, and if applicable stats on clothing. I'm all for tournaments, but not on Day 1. At least not for me. I'd rather take the game in at my own pace, before diving into any serious competitive play.
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Post by TheSplature on Jan 19, 2015 19:25:11 GMT
I'm very surprised you guys are already talking serious competetive splatoon. We don't want to force a hard core tournament scene on this game if it isn't competetivley viable. I think hosting regular casual lobbies is a great idea! But tournaments day 1 could lead to some early unwanted problems. I would wait a little to see what is the best way to do splatoon tournaments. I Why not? I mean, I enjoy playing things in competitive settings. And we can't know how the game will do in tournament until we test it by running tournaments.
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drsteele04
Inkster Jr.
SPLATOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!
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Post by drsteele04 on Jan 19, 2015 19:36:42 GMT
We'll have to wait and see how the game turns out. I'd argue to give people time to unlock and try out all the various weapon types, game modes, and if applicable stats on clothing. I'm all for tournaments, but not on Day 1. At least not for me. I'd rather take the game in at my own pace, before diving into any serious competitive play. Sorry I think I phrased what I was trying to say badly. I was trying to say that something like this. I want to see how I like to play the game before I devote myself to competitive, If i decide to at all. I could find a better way to just have fun with splatoon. Also, anything can be completive, but we won't know the depth of the mechanics yet which will absolutley determine how much it would catch on. So day one might not be a good idea for me, but for sure you guys can do it!
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bloobelle
Inkster Jr.
Am I the only girl here?
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Post by bloobelle on Jan 19, 2015 19:50:12 GMT
I'll participate for sure, but I'd like about a week to practice with the game before I get competitive. c: The game is bound to be competitive. It's a shooter with online multiplayer, things will happen. If you can pick who's on your team I think that teams/clans will be made as well.
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Xeiros
Inkling Admiral
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Post by Xeiros on Jan 19, 2015 20:35:41 GMT
Here's hoping the netcode is up to the challenge. In many ways it will make or break this game regardless of anything else. If online is riddled with net lag, rubber-banding, and disconnects it's game over. At least for the online competitive scene anyway. I'm not worried though. It won't be like Mario Kart 8. Knock on wood.
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Post by DigDeep on Jan 20, 2015 0:15:43 GMT
I'm down, although I don't know if I'd be there week one. I'd like some time to get used to the game myself and just play for fun with my brother before I jump into tournaments.
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smittythesquid
Inkster Jr.
Can't wait until May, the Splatoon hype is so friggin real!!
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Post by smittythesquid on Jan 21, 2015 22:45:56 GMT
I am very interested in taking part in tournaments, just not on day 1.
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Akio
Inkling
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Post by Akio on Feb 12, 2015 1:44:21 GMT
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Post by Captain Norris on Feb 12, 2015 3:10:04 GMT
Is there confirmation of private matches though? I didn't think there was yet.
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Xeiros
Inkling Admiral
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Post by Xeiros on Feb 12, 2015 4:10:03 GMT
There's not been confirmation for much of anything. That said, given how the online multiplayer is in many ways meant to be the game's primary focus, I'm certain we'll have the systems in place to allow Tournaments like this to be run as smoothly as possible. While we may have been told they were working on local multiplayer, it's highly unlikely that it will support 4 on 4 so the quality of Splatoon's online interface and connectivity will in all likelihood make or break the competitive scene assuming everything else is a non issue.
Imagine an in game Tournament manager. How many teams? Which players (NNID) are on each team? Single or double elimination? All the options would be there. I'll be pleasantly surprised if we get anything even resembling that. It's so much better when you don't need to use outside resources when the game itself can do it for you. Same deal with voice chat which any competitive pre-made team is going to want. You might say oh well you could just use Skype or RaidCall, but that's yet another thing you have to manage alongside the game instead of part of it. It's about a cohesive experience.
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Post by Captain Norris on Feb 13, 2015 0:31:09 GMT
There's not been confirmation for much of anything. That said, given how the online multiplayer is in many ways meant to be the game's primary focus, I'm certain we'll have the systems in place to allow Tournaments like this to be run as smoothly as possible. While we may have been told they were working on local multiplayer, it's highly unlikely that it will support 4 on 4 so the quality of Splatoon's online interface and connectivity will in all likelihood make or break the competitive scene assuming everything else is a non issue. Imagine an in game Tournament manager. How many teams? Which players (NNID) are on each team? Single or double elimination? All the options would be there. I'll be pleasantly surprised if we get anything even resembling that. It's so much better when you don't need to use outside resources when the game itself can do it for you. Same deal with voice chat which any competitive pre-made team is going to want. You might say oh well you could just use Skype or RaidCall, but that's yet another thing you have to manage alongside the game instead of part of it. It's about a cohesive experience. I always just assumed the 1v1 was the local multiplayer. Makes sense with the gamepad/tv, and it wouldn't stress the system as much. But yeah I am not disagreeing with you at all. Raidcall works great (although it is not good with Mac users) and voice chat can lower frame rates in some games, which could be a small excuse for not appearing (plus raidcall/skype is usually better quality). If there is a way to private match other groups (like Kid Icarus: Uprising) we could use Challonge for Crew names to set up an initial bracket. Just some ideas
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Akio
Inkling
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Post by Akio on Feb 13, 2015 0:38:36 GMT
Definitely using Challonge, every Smash tournament I've been in has used Challonge. And Skype.
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