Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 30, 2015 3:02:38 GMT
These are minor points, but under additional information for the Splat Roller the Close-Range Weapon and Limited Range points are redundant. The former already implies the latter and vice versa. You don't need two points describing the weapon's range when just one gets the message across just fine. I'd stick with one or the other, but not both.
As for the rate of fire of Charger weapons, this is somewhat debatable. While you can technically spam shots without charging, it'll only result in weaker blasts with laughable range which pretty much kills one of its greatest assets. Its primary intended firing method is via fully charged blasts. As such, it's rate of fire in that context is dependent upon its Charge Rate stat. That said, even if one is using say the Quick Ink Rifle which boasts the highest known Charge Rate stat, I'd be reluctant to consider even that fast enough to be a medium firing rate.
When comparing firing rate between main weapons, If shot-based weapons are fast-rate, I'd put the Blaster and Roller's Ink fling at medium-rate and Chargers at slow-rate. Again, the only way chargers can fire more times per second than say the blaster is if you don't charge them at all which more or less defeats the purpose of using a charger type weapon in this first place. Again, it's just a minor point of discussion. Not a big deal.
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Post by Captain Norris on Mar 30, 2015 3:27:26 GMT
Okay sounds good. I will update that tomorrow.
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Post by Captain Norris on Mar 30, 2015 21:47:49 GMT
I believe I finally fixed everything. I really, really dislike the Spoiler system here, so apologies if there are a few spoiler errors. You guys can add some more now! I may also go and add some stuff as well. We have two weapons added, and there are at least 6 or 8 more that can be added!
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 22:58:15 GMT
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Post by Captain Norris on Mar 30, 2015 23:20:01 GMT
Thanks again FunkyLobster! Although I do not think I am able to use the images for some reason...
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 23:29:35 GMT
Thanks again FunkyLobster! Although I do not think I am able to use the images for some reason... everything screenshot i got was from the developer update thread, so you can find them there and i had to save them as as 300x169 size so they'd fit in google docs so if i fileshared them on dropbox or something, they'd be in a pretty ugly resolution
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 30, 2015 23:32:39 GMT
Funky, you appear to have confused the Splat Charger's stat spread with the Quick Ink Rifles. Splat Charger (Ink Rifle) Stat Spread Quick Ink Rifle's Stat Spread
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Post by JP4464 on Mar 30, 2015 23:39:40 GMT
Some of the names have been updated in the most recent gameplay of the game For example, the Ink bomb is known as the Splat Bomb, while the Ink wall is known as the Splash Wall, and the Ink Shield is known as the Bubbler. And the Ink Tornado is known as the Inkstrike By the way, the Bubbler is actually a Special weapon, not a sub weapon.
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 23:43:50 GMT
Some of the names have been updated in the most recent gameplay of the game For example, the Ink bomb is known as the Splat Bomb, while the Ink wall is known as the Splash Wall, and the Ink Shield is known as the Bubbler. And the Ink Tornado is known as the Inkstrike By the way, the Bubbler is actually a Special weapon, not a sub weapon. thank you! updated my spreadsheet with this info
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 23:44:28 GMT
Funky, you appear to have confused the Splat Charger's stat spread with the Quick Ink Rifles. i sure did will fix it
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FunkyLobster
Inkling Cadet
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Posts: 153
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Post by FunkyLobster on Mar 30, 2015 23:53:42 GMT
yeah, if any of the info i have is incorrect, please send me a pm with some proof and i'll correct it! i'm trying to make the spreadsheet as reliable as possible, & once the game releases i'll be updating it with all the weapons in the game
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Post by Captain Norris on Mar 31, 2015 0:07:38 GMT
Hey thanks Funky! (BTW you accidently linked me to this thread but no worries I know where you meant). Time to get started with the updating. Wish me luck with the Spoilers!
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 31, 2015 12:13:32 GMT
Some thoughts on the general use of Chargers
These are relatively self-explanatory although it does depend on the variant in use. Thanks in part to this categories superior range, users can often blast ink from a safe distance. Versions that sacrifice range make up for it through improvements in the inkling’s mobility and a reduction in the charge time. Basically, the greater the range, the more difficult it becomes to rectify an error or react when directly pressured. One must choose between longer range and adaptability on the two ends of this categories spectrum.
Due to the slow firing rate of this weapon’s core mechanic, users are encouraged to avoid direct head to head confrontations. Whenever ones space is encroached upon, they’re usually better off fleeing using ink paths and the squid form or when given enough warning, the Super Jump in order to escape the majority of the time. Pay attention to where enemy ink is appearing on the map relative to your current location. Is there a clear trail or one newly forming leading toward you? React accordingly. Chargers more than any other category of weapon are the least capable of dealing with medium to close range combat situations.
You'll want to avoid situations like that whenever possible. As such, Hit and Run is a good rule of thumb to follow when using chargers. Like all other weapons, you leave a clearly obvious “trail of ink” in your wake so to speak each time you fire. Not only that, but the laser aiming sight that appears the moment you begin charging your shot is clearly visible not only to your teammates, but to all enemy inklings as well. Both do plenty to give away your position which is why it’s imperative you put plenty of forethought into every charge you make and pay strict attention to your surroundings at all times. Keeping a calm mind coupled with solid situational awareness goes a long way when using chargers.
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Post by JP4464 on Mar 31, 2015 12:31:44 GMT
To add to Xeiros' thoughts on the Splat Charger, it's important to use the Splat Bombs when faced with a close quarters situation, or as a tool to pressure opponents into retreating, giving you time to recharge your ink, or move to a different position.
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 31, 2015 12:56:13 GMT
When using the Splat Charger itself most certainly. Using your Splat Bomb as tool to remove yourself from a disadvantagous situation is an excellent idea. As for other variants, their sub and special weapons are still up in the air. Hell, even what we saw in the latest demo may not be final. I suppose it's safe to assume that in each category most if not all sub and special weapons will be featured at least once. So it'll of course depend on your set of choice what your options are when faced with a sticky situation.
I tried to approach my thoughts on the category as a whole and because of this and the general lack of any accurate weapon set information didn't bother to include the potential options the other two weapons in a set can offer. I will laugh if one of the chargers winds up coming with either the Inkstrike or Killer Wail. Not enough long range fun for you already? I wonder how much of an effect the eyeball perk has on your mini-map radius when it comes to spotting enemy inklings. It could be useful for Charger users.
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