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Post by inkthulhu on Mar 26, 2015 2:00:56 GMT
I'm sure a lot of you are seeing the weapons and getting ideas about all the different ways they could be used, this thread is to share and discuss those ideas. When the game is actually released it is also the place to discuss tactics that you have found that works.
Anyway, the Roller could be used to make a trail with your team behind inside the trail and rush your opponents, that way you can stop them from even inking the rest of the arena in the first place.
I couldn't resist the pun, forgive me.
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pr0tom
Inkling
From footage gathered, the load out I'm looking forward to using is Charge Rifle- Ink Wall- Ink Nuke
Posts: 14
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Post by pr0tom on Mar 28, 2015 16:00:37 GMT
Roller + Barrier secondary thing was one of the first things to come to mind. Rush them down while being protected from harm for a few seconds.
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Post by JP4464 on Mar 28, 2015 17:34:46 GMT
I started writing some "guides" for the weapons, based on the footage we've seen.
Here's what I have so far on the Splat Roller:
This weapon does best in game modes like Turf War, where the objective is to cover as much of the level in ink as possible. The Splat Roller ultimately succeeds in this, due to its wide ink trail and great mobility. While the Splat Roller is great for laying down ink for your allies, this weapon should be played like a “run and gun” (In this case, run and roll… Or just roll, better yet). The reason for this is mostly due to its poor range. When faced with a Splattershot or Charger-type weapon, the Roller is ultimately beaten in range. In 1v1, 2v1, and even 3v1 situations, a Roller’s best course of action is to retreat in the pathway that it's been creating. Sure, the Roller has excellent power; but what does that matter if your mobility and movement options are cut off due to enemy inking?
From what I’ve seen, the Roller does best when with a partner; preferably, a Splattershot- type weapon. Rollers can lay down the path for their allies, while the Splattershot could combat enemies coming from the front. In situations like this, the Roller can either retreat, or try and go for the Splatter while the enemies are distracted by your teammate.
Speaking of Splatting opponents, be aware that the Roller is equipped with a ranged attack; a close to mid-range spray of ink. This attack has a horrid rate of fire, and seems to take ~2 shots to kill. While your best attack is just rolling into opponents, it’s important to watch your opponent’s movement, and use your projectile to pressure them. Always retreat and ask for assistance when necessary.
The default loadout of the Splat Roller has a Suction Bomb as your Sub, and the Killer Wail as your Special. Both of these weapons make up for the Roller’s poor range, and can all be utilized efficiently and effectively to dominate the other team. For example: Suction Bombs can be strategically placed to trap opponents, or to bait opponents out of cover and into range of your attack. The Killer Wail can be used to clear a cluster of enemies, or as a way to pressure the other team into retreating, giving you time to either recharge, retreat, or ink over the territory.
Rollers tend to stay on the ground level of most maps. This is mainly due to the Roller’s poor ability to ink walls. Besides; even if a Roller has a partner to ink the wall for them, there’s no point in inking a small area designed for a Charger weapon, then coming back down. Rollers are most effective when they are on the move, inking forgotten hallways during the last minute of a Turf War, or getting a surprise Splatter on an enemy during Splat Zones, before capping the point.
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Post by TheSpeedyMouse on Mar 28, 2015 18:07:12 GMT
that he's been creating. Besides; even if a Roller has a partner to ink the wall for him, that it has been creating. to ink the wall for it, Just a couple of edits. Just made it gender neutral. Anyways I love how we are making guides for a game that isn't out yet.
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Post by TheSpeedyMouse on Mar 28, 2015 18:08:27 GMT
I started writing some "guides" for the weapons, based on the footage we've seen. Here's what I have so far on the Splat Roller: This weapon does best in game modes like Turf War, where the objective is to cover as much of the level in ink as possible. The Splat Roller ultimately succeeds in this, due to its wide ink trail and great mobility. While the Splat Roller is great for laying down ink for your allies, this weapon should be played like a “run and gun” (In this case, run and roll… Or just roll, better yet). The reason for this is mostly due to its poor range. When faced with a Splattershot or Charger-type weapon, the Roller is ultimately beaten in range. In 1v1, 2v1, and even 3v1 situations, a Roller’s best course of action is to retreat in the pathway that he's been creating. Sure, the Roller has excellent power; but what does that matter if your mobility and movement options are cut off due to enemy inking? From what I’ve seen, the Roller does best when with a partner; preferably, a Splattershot- type weapon. Rollers can lay down the path for their allies, while the Splattershot could combat enemies coming from the front. In situations like this, the Roller can either retreat, or try and go for the Splatter while the enemies are distracted by your teammate. Speaking of Splatting opponents, be aware that the Roller is equipped with a ranged attack; a close to mid-range spray of ink. This attack has a horrid rate of fire, and seems to take ~2 shots to kill. While your best attack is just rolling into opponents, it’s important to watch your opponent’s movement, and use your projectile to pressure them. Always retreat and ask for assistance when necessary. The default loadout of the Splat Roller has a Suction Bomb as your Sub, and the Killer Wail as your Special. Both of these weapons make up for the Roller’s poor range, and can all be utilized efficiently and effectively to dominate the other team. For example: Suction Bombs can be strategically placed to trap opponents, or to bait opponents out of cover and into range of your attack. The Killer Wail can be used to clear a cluster of enemies, or as a way to pressure the other team into retreating, giving you time to either recharge, retreat, or ink over the territory. Rollers tend to stay on the ground level of most maps. This is mainly due to the Roller’s poor ability to ink walls. Besides; even if a Roller has a partner to ink the wall for him, there’s no point in inking a small area designed for a Charger weapon, then coming back down. Rollers are most effective when they are on the move, inking forgotten hallways during the last minute of a Turf War, or getting a surprise Splatter on an enemy during Splat Zones, before capping the point. Most videos I've seen show it only taking one hit of it's ranged attack to kill. In the future put what you say inside your box, not the quote.
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Post by TheBlackbird on Mar 28, 2015 18:13:06 GMT
I think it mostly depends on how close the opponent is, for the roller's ranged weapon. Shotgun-style burst- the further away you are, the less effective it is- as opposed to the other types, where a hit's a hit.
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
Posts: 175
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Post by skyblue on Mar 28, 2015 18:18:45 GMT
In the future put what you say inside your box, not the quote. The quote didn't quote right when I did it, but thank you for the reminder. @blackbird that would make sense, but I feel like that'd screw over the rollers. If your enemies know it's range better than you do then when you try to use the ranged attack they could back up while shooting you. Idk have to wait and see :3
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 28, 2015 19:09:03 GMT
It makes me wonder what the final loadouts are going to be. The one for the Splat Roller completely changed between the January Direct and this recent late March hands on demo. I'd guess the other weapon variants we didn't get to see were altered too. Then of course you have to factor perks in which we still know comparatively little about detail wise at this point. We could assume how the main weapon's themselves perform in match is finalized, but even that's not certain.
It'll be interesting to see how the meta evolves as players unlock more weapons and perks. Hopefully it doesn't become too narrow. I wouldn't be surprised to see a variant or two emerge as the most effective and therefore popular of the various main categories. Either that or there just so well balanced that it'll simply come down to how one can be use their preferred version with each one having an equal degree of usefulness.
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Post by Captain Norris on Mar 28, 2015 19:38:19 GMT
that he's been creating. Besides; even if a Roller has a partner to ink the wall for him, that it has been creating. to ink the wall for it, Just a couple of edits. Just made it gender neutral. Anyways I love how we are making guides for a game that isn't out yet. Actually, it should be he or she has and him or her. it signifies that there is no gender.
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Post by JP4464 on Mar 28, 2015 20:13:29 GMT
It makes me wonder what the final loadouts are going to be. The one for the Splat Roller completely changed between the January Direct and this recent late March hands on demo. I'd guess the other weapon variants we didn't get to see were altered too. Then of course you have to factor perks in which we still know comparatively little about detail wise at this point. We could assume how the main weapon's themselves perform in match is finalized, but even that's not certain. It'll be interesting to see how the meta evolves as players unlock more weapons and perks. Hopefully it doesn't become too narrow. I wouldn't be surprised to see a variant or two emerge as the most effective and therefore popular of the various main categories. Either that or there just so well balanced that it'll simply come down to how one can be use their preferred version with each one having an equal degree of usefulness. What I'm most excited for is to see what team compositions will look like as competitive play gets bigger. Perhaps some teams will have a Splat Roller, Splat Charger, Spattershot Pro, and a Blaster. Or perhaps two Tentatek Splattershots, a Splat Charger, and a Paint Brush.
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
Posts: 175
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Post by skyblue on Mar 28, 2015 20:54:30 GMT
It makes me wonder what the final loadouts are going to be. The one for the Splat Roller completely changed between the January Direct and this recent late March hands on demo. I'd guess the other weapon variants we didn't get to see were altered too. Then of course you have to factor perks in which we still know comparatively little about detail wise at this point. We could assume how the main weapon's themselves perform in match is finalized, but even that's not certain. It'll be interesting to see how the meta evolves as players unlock more weapons and perks. Hopefully it doesn't become too narrow. I wouldn't be surprised to see a variant or two emerge as the most effective and therefore popular of the various main categories. Either that or there just so well balanced that it'll simply come down to how one can be use their preferred version with each one having an equal degree of usefulness. What I'm most excited for is to see what team compositions will look like as competitive play gets bigger. Perhaps some teams will have a Splat Roller, Splat Charger, Spattershot Pro, and a Blaster. Or perhaps two Tentatek Splattershots, a Splat Charger, and a Paint Brush. yeeeeeeeeeeeeeeeeeeees! I can't wait to see the diversity in teams. I just hope I don't end up (in turf war) on teams only made up of rollers or splatchargers. Rollers would cover the ground well, but not deal with ranged weapons too well(unless you're just so pro ) while charge shots are the exact opposite. Can deal with the players but doesn't cover much ground very fast. I mean they do cover a straight line, and when charged seem to cover as much/if not more than when you kill an enemy and they explode with your color.
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Xeiros
Inkling Admiral
Posts: 253
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Post by Xeiros on Mar 28, 2015 21:21:28 GMT
On the subject of team composition, they had better let us see what our teammates are choosing before the match so we can adapt accordingly. Maybe not with randoms, but at least in custom matches with friends. I'd better not have to use some outside means of communication to discover everyone else on my team is using the Ink Brush as well before it's too late to do anything about it.
I'll likely find a weapon set I actually enjoy using as a whole and just stick with it. I don't have the motivation to grind out practice enough to "get good" with a load-out I don't find engaging and fun from the get go. That said, part of what will make Splatoon from getting old is the ability to easily swap between various setups from weapons to perks between matches. By doing so, it helps to keep the experience varied and fresh long after the unlocking phase is over.
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Post by TheSpeedyMouse on Mar 29, 2015 3:18:31 GMT
that it has been creating. to ink the wall for it, Just a couple of edits. Just made it gender neutral. Anyways I love how we are making guides for a game that isn't out yet. Actually, it should be he or she has and him or her. it signifies that there is no gender. We are talking about the roller, which is a weapon and has no gender, therefore it is it.
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Post by TheSpeedyMouse on Mar 29, 2015 3:19:30 GMT
On the subject of team composition, they had better let us see what our teammates are choosing before the match so we can adapt accordingly. Maybe not with randoms, but at least in custom matches with friends. I'd better not have to use some outside means of communication to discover everyone else on my team is using the Ink Brush as well before it's too late to do anything about it. I'll likely find a weapon set I actually enjoy using as a whole and just stick with it. I don't have the motivation to grind out practice enough to "get good" with a load-out I don't find engaging and fun from the get go. That said, part of what will make Splatoon from getting old is the ability to easily swap between various setups from weapons to perks between matches. By doing so, it helps to keep the experience varied and fresh long after the unlocking phase is over. I wonder if you pick your weapon set before you get online or can you change it while you are online.
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skyblue
Inkling Commander
Ink! (ノ◕ヮ◕)ノ*:・゚✧
Posts: 175
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Post by skyblue on Mar 29, 2015 3:31:38 GMT
I'm not sure if it'll let you in between matches, but surely we'll be able to change it while online but before we choose what mode. Idk
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