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Post by TheSpeedyMouse on Mar 8, 2015 19:19:13 GMT
I know that. It's not just that video though, take a look at other forums. Though probably the people who are upset about this weren't even going to get the game in the first place so it doesn't really matter that much. Who wants to talk to random people anyways? Fair. I mean, talking to random people isn't necessarily bad. Good way to make friends. Makes random matchmaking less chaotic if you can actually manage communication with your teammates. That's definitely important if you can't enter random matchmaking as a group of two or more. Nintendo did say that people you get matched up with will appear in your Plaza afterwards so you can easily friend them. I'm just confused on why people would even expect voice chat to begin with. Even if there was voice chat the GamePad microphone is really bad. Nintendo hasn't said that there isn't voice chat with friends yet, correct?
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Post by TheSplature on Mar 8, 2015 20:02:01 GMT
Fair. I mean, talking to random people isn't necessarily bad. Good way to make friends. Makes random matchmaking less chaotic if you can actually manage communication with your teammates. That's definitely important if you can't enter random matchmaking as a group of two or more. Nintendo did say that people you get matched up with will appear in your Plaza afterwards so you can easily friend them. I'm just confused on why people would even expect voice chat to begin with. Even if there was voice chat the GamePad microphone is really bad. Nintendo hasn't said that there isn't voice chat with friends yet, correct? Sure, but then you still can't communicate with them otherwise, which kind of defeats the purpose. If it's text-based chat only, nobody is going to sit there typing out messages on a console. Well, doesn't the Gamepad have a headset jack? You could just use a third-party headset. Voice chat is pretty essential to a game like this.
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Post by TheSpeedyMouse on Mar 8, 2015 22:06:57 GMT
(Not even going to bother to quote you in order to stop this from becoming a giant quote mess. ) What I mean is if you liked playing with someone or want them to be on your team when playing with friends you can easily friend them via Miiverse. Nintendo hasn't disconfirmed voice chat with friends. The GamePad does have 3.5mm headet jack (You know, at the top). So yes, you could use a headset if this game supports voice chat. I don't, however, think voice chat is essential to this game because it is really easy to tell what your supposed to do in this game. You have a map; you know where you're needed! Just shooting ink is helping your team! I don't think voice chat is needed for this game, but I do think it would be nice with friends. But I'm probably going to be using Skype.
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Post by inyo on Mar 8, 2015 22:38:08 GMT
You really can't take Youtube comments to heart. Especially on an IGN videhttps://www.youtube.com/watch?v=5uwznkmjAC4o. I know that. It's not just that video though, take a look at other forums. Though probably the people who are upset about this weren't even going to get the game in the first place so it doesn't really matter that much. Who wants to talk to random people anyways? Also to me the single player doesn't looked rushed at all. Yes it will probably be short but from what we seen none of the levels are from multi-player. It looks like they are using the ink and squid form in interesting ways and we'll have to wait until a direct or reviews to see if it is actually good or not. Single player definitely has a lot of good ideas going into it, more so than a lot of shooters I've played. I'm kinda more worried about balance. If there's one set that's really good and everybody uses it and it doesn't get patched, a boring game that does make.
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Post by TheSpeedyMouse on Mar 8, 2015 22:47:10 GMT
I know that. It's not just that video though, take a look at other forums. Though probably the people who are upset about this weren't even going to get the game in the first place so it doesn't really matter that much. Who wants to talk to random people anyways? Also to me the single player doesn't looked rushed at all. Yes it will probably be short but from what we seen none of the levels are from multi-player. It looks like they are using the ink and squid form in interesting ways and we'll have to wait until a direct or reviews to see if it is actually good or not. Single player definitely has a lot of good ideas going into it, more so than a lot of shooters I've played. I'm kinda more worried about balance. If there's one set that's really good and everybody uses it and it doesn't get patched, a boring game that does make. They said they will be supporting this game past launch, so expect DLC like MK8 and patches. I, for one, even if there is a really good set will use the weapon and clothes that I prefer, and at least half of everyone online probably will. I think Nintendo can make sure everything is fairly balanced and nothing is too OP, so most people don't chose their stuff based on stats.
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Post by inyo on Mar 9, 2015 0:52:16 GMT
Single player definitely has a lot of good ideas going into it, more so than a lot of shooters I've played. I'm kinda more worried about balance. If there's one set that's really good and everybody uses it and it doesn't get patched, a boring game that does make. They said they will be supporting this game pot launch, so expect DLC like MK8 and patches. I, for one, even if there is a really good set will use the weapon and clothes that I prefer, and at least half of everyone online probably will. I think Nintendo can make sure everything is fairly balanced and nothing is too OP, so most people don't chose their stuff based on stats. Yeah, I trust that they've thought most of this stuff through. I don't care what perks the goggles give me, for example, I just want 'em. Even if you don't wear them over your eyes (the goggles DO NOTHING)
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Post by TheSplature on Mar 9, 2015 16:52:08 GMT
I want to add, though, that my biggest fear is no LAN and no local splitscreen for 4v4. That will immediately murder the competitive scene for the game.
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Xeiros
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Post by Xeiros on Mar 9, 2015 17:33:42 GMT
By LAN do you mean how the game was presented in its E3 2014 form with 8 Wii Us on 8 different displays all on the same local network? That sounds real practical. By local splitscreen for 4v4 you don't mean all of the same display device right? That would be an absolute mess. Even 4 players on one screen vs the other four on another sounds only slightly less unpleasant. Well if they did it for the demo, it's possible the retail version could do it too. Splatoon Lan Parties! Yay! Hurray!
Man I really hope which perks are on what pieces of clothing isn't randomized in any way otherwise there's gonna be an issue with profiles too. When playing online, you'd normally just use your inkling no problem, but what about the local scene? Do you bring your Wii U with you? It's either that or people have to provide Wii U's that have a 100% (all clothing and weapon sets unlocked) inkling pre-prepared and given it takes 8 players minimum you'd need at least that many for a single match.
The biggest problem with leveling an inkling in order to eventually have all the weapon sets and clothing pieces time wise is that even if you were to grind out experience and accumulate tons of gold by playing the game online way more than is healthy, there are a limited number of items you can purchase that change each day. In other words, it won't matter how loaded or cool your inkling is when you have to wait in real time in order to actually make use of them. Time is your greatest enemy when it comes to preparing an inkling for use in potential tournament/high level competitive play. You can't just rush to get everything as quickly as possible.
That's before you consider that simply buying a piece of clothing is only the second step after earning the gold to purchase it. You then have to play additional matches in order to gain access to all of its perks. We better hope you can make progress towards unlocking multiple clothing perks simultaneously because if you can only unlock one at a time, it's going to take significantly longer to reveal all three on a single piece of high level gear. That is to say, play X number matches to reveal hidden perk 1, repeat for perk 2, and so on. Here's hoping that's not the case.
It's a massive pain in the ass all in the name of minimizing/eliminating network/input lag. Let's say the 4 on one Wii U vs 4 on another on a local network scenario is possible. You'd still need a minimum of 8 different inkling profiles given each one has a separate coolness level. Regardless of how many consoles are involved, you'll need all 8 to have equal access to all the clothing/weapon options for a fair match. I don't want to think about how long it would take to do that for just one inkling, let alone seven others though if people are able to provide their own full coolness inklings like I mentioned earlier, it'll be much less of an issue. It's the same amount of work, just split up across multiple people.
Splatoon is a far cry from Smash where one N64/GCN/Wii/Wii U, a display, and two controllers is all you need for a local match. No need to make sure all players have equal access to all the gear and weapons for their characters. In smash, barring custom moves, all you had to do was unlock the characters and stages and everyone who played on that particular console could take advantage of them.
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Post by TheSpeedyMouse on Mar 9, 2015 21:38:18 GMT
There is a 1v1 mode in the game (You can see it in the plaza) and the developers did confirm they were working on TV and Gamepad split-screen at E3 (Or that they were thinking about it), which is probably the 1v1 mode.
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Post by TheSplature on Mar 11, 2015 2:47:17 GMT
By LAN do you mean how the game was presented in its E3 2014 form with 8 Wii Us on 8 different displays all on the same local network? That sounds real practical. By local splitscreen for 4v4 you don't mean all of the same display device right? That would be an absolute mess. Even 4 players on one screen vs the other four on another sounds only slightly less unpleasant. Well if they did it for the demo, it's possible the retail version could do it too. Splatoon Lan Parties! Yay! Hurray! A combination of both. LAN and up to four players on one screen. Shooters have been fine with four-players on one screen for over a decade. At the very least, it would help tournaments who aren't able to do 8 consoles and TVs per setup. Having two or four players on a screen for earlier parts of the bracket helps a ton. That's why other games do it. Unless competitive play doesn't include clothing or if clothing loadouts can easily be made available for multiplayer. And if weapons are available for local/custom game without needing to level up. Very much a possibility. The comparison to Smash is kind of unnecessary. One's a fighting game, the other is a third-person team shooter. Completely different games. We should look to other team shooters to make comparisons.
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Xeiros
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Post by Xeiros on Mar 11, 2015 4:13:14 GMT
The four players on one screen scenario would also come with an additional downside I hadn't considered. The Mini-map. Given you can only use one Gamepad per Wii U I console; the other three players will of course be relegated to using traditional controllers. So instead of their mini-maps being on a decently sized interactive touch screen, they’ll be on a small fraction of about a quarter of the screen. It pales in comparison to the Gamepad. Considering the Super Jump is so reliant on you having a clear understanding of where your teammates are on the map as well as the current ink control situation, I'd prefer one player per Wii U.
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Post by JP4464 on Mar 11, 2015 8:49:45 GMT
I initially envisioned it to be possible by having the three players share a map on screen. As in, each player has a quarter of the screen, and the last quarter has a map of the entire level. Not sure how that would work, though.
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Post by TheSplature on Mar 11, 2015 21:35:17 GMT
The four players on one screen scenario would also come with an additional downside I hadn't considered. The Mini-map. Given you can only use one Gamepad per Wii U I console; the other three players will of course be relegated to using traditional controllers. So instead of their mini-maps being on a decently sized interactive touch screen, they’ll be on a small fraction of about a quarter of the screen. It pales in comparison to the Gamepad. Considering the Super Jump is so reliant on you having a clear understanding of where your teammates are on the map as well as the current ink control situation, I'd prefer one player per Wii U. Two scenarios possible here: 1) One player can use the Gamepad when split-screening, while others use Pro Controllers. Player 1 uses map on the Gamepad. Players 2-4 use their own maps on their own screens. 2) No player can use the Gamepad when split-screening. Players 1-4 use Pro Controllers while all having their own maps on their own screens. Either scenario seems fine to me. I actually like option 2 so the Gamepad could be set-up as a bigger map for the entire team to look at if they wish. Nevertheless, giving each player their own map shouldn't be an issue. It would be a bit more advanced than a standard radar that a lot of shooters employ, but certainly not impossible to employ. To have 2-4 player split-screen, that's definitely worth it.
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Xeiros
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Post by Xeiros on Mar 11, 2015 22:32:02 GMT
Wait, let me get this straight. In Scenario one it sounds as if you're describing a situation wherein one Wii U is outputting to multiple separate display devices at the same time. So that each player gets their own dedicated screen they're able to control that's separate from the others? Am I understanding that correctly? How is that even possible? Even if you could do that, they wouldn't be separate entities; each would be displaying the same feed across all screens.
What exactly does use the Gamepad when split-screening mean when you then go on to describe the other three players as having their own screens? Who is the pad user sharing their screen space with again? The only way for each player to have their own separate display would be if each one was playing on a separate console in which case they could each use their own Gamepad as well.
Ah the sharing the Gamepad idea. I dare you to try it. There's a world of difference between quickly glancing down at a screen on your lap about a foot or so from your face and squinting to discern information on that same small screen sitting on some flat surface a few feet away from you somehow positioned in a way all four players can clearly see. Not to mention you'd be giving up the touch-screen's Super Jump feature and the Gyro controls for vertical aiming as well.
To give you an idea of how impractical sharing the Gamepad's screen is, I'll use Mario Kart 8 as an example. In it, the Gamepad can be set to display the item spy which essentially tells you what item all the other racers currently have. Get three other people, set the Gamepad on a table in front of the TV so everyone can see it and just try to make out the tiny icons on that screen while you're racing through the tracks. To put in bluntly, while it may be larger than your smartphone or 3DS, it was not designed to be viewed properly from a distance.
As long as LAN connectivity is possible in Splatoon which it has already demonstrated to be capable of in the one version the public has been able to actually play, all 8 players will have access to a Gamepad mini-map and there won't be an issue with having to share screen real estate either. It's pretty clear though that whether or not LAN play is even an option, any local multiplayer functionality is playing second fiddle to Splatoon's online mode. It's just plain not the focus. Hell, at this point we've gotten more single player information and that concerns me. I'm reading myself for disappointment. I'll be thrilled if local play is even a fraction as decked out as the online mode is.
You're concerned over whether or not local LAN play will be an option. Meanwhile I'm doubting 4 on 4 will even be an option in local play period regardless of the game type. If what we get for local multiplayer isn't some half-assed, stripped down, bare-bones mess, I'll quite surprised. I sure do hope I'm wrong.
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Post by TheSpeedyMouse on Mar 11, 2015 23:56:33 GMT
Since 1v1 is in the game, here is how I think it will work:
One player is on the Gamepad. Super jump is no longer possible but it doesn't matter as it is 1v1.
The second player is on the TV, They use a Pro controller or a Wii Remote with a nunchuck.
They may or may not have a map. If it is a modified Turf War then they probably would have it, though obviously you couldn't see each other or super jump.
If they had two people per Wii U, they could do this but maybe assign super jump to a button? But how would you select between teammates and your friends?
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