FunkyLobster
Inkling Cadet
http://squidboards.com/members/funkylobster.384/ profile on the new boards!
Posts: 153
|
Post by FunkyLobster on Apr 10, 2015 8:19:18 GMT
I wonder if we'll get a Splatoon Direct late this month or early next month. well, i'm HOPING we'll get a dedicated splatoon direct, but i don't think nintendo does that except for their huuuuuuuuuuuuuge huge games (mk8, smash) obviously splatoon is going to be one of the most noteworthy titles releasing this year, so it would be nice to learn as much as we can about it, but its not an ip thats existed since the 90s thats had a huge following on every console since
|
|
Rag
Pro Squid
Posts: 115
|
Post by Rag on Apr 10, 2015 8:36:25 GMT
I wonder if we'll get a Splatoon Direct late this month or early next month. well, i'm HOPING we'll get a dedicated splatoon direct, but i don't think nintendo does that except for their huuuuuuuuuuuuuge huge games (mk8, smash) obviously splatoon is going to be one of the most noteworthy titles releasing this year, so it would be nice to learn as much as we can about it, but its not an ip thats existed since the 90s thats had a huge following on every console since While this isn't always the case for certain, my hopes aren't high for a Splatoon Direct either. There was a Bayonetta Direct last year, and that is a really niche title which wasn't even originally on Nintendo. However, Bayonetta was also one of very few big titles Nintendo released last year. There is a bit more going on this year, but Splatoon still might be one of the biggest, if not the biggest title coming out this year. I wouldn't be shocked if Japan gets a Splatoon Direct and the West is left out. Same goes for Xenoblade X Direct, which was in February for Japan (the game comes out there at the end of this month). I doubt we will get another Direct for that game. We'll probably end up with Yoshi Wooly Direct and Mario Maker Direct as the only dedicated game Nintendo Direct presentations in English.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Apr 10, 2015 8:55:22 GMT
I honestly don't want a Splatoon Direct of any kind. The way they handled Mario Kart 8 killed that game for me. I know this makes little sense out of context, but I got burnt out on that game before I even played it. I miss when my first exposure to the majority of a game's content wasn't through videos releases a month before the game actually launched.
If they were to do some sort of direct, I'd prefer to be in the form of daily mini directs starting on the 25th and building hype to the 29th when the game officially launches. The worst part of MK8 was the large gap of time between the media blowout and the game's actual release. Part of it is indeed my fault, but it makes it impossible to participate in any sort of interaction about the game when all the latest news in many ways spoils any sort of first experience with the game itself.
That's not to mentioned that chances of it being leaked early on top of that are pretty much guaranteed. It was fantastic watching playing 3 star all the cups in Mario Kart 8 a week or so before the game came out. I can't wait for players to hit level 10 in Splatoon the same way. Not that it'll matter much in the long run.
|
|
Rag
Pro Squid
Posts: 115
|
Post by Rag on Apr 10, 2015 9:03:25 GMT
I honestly don't want a Splatoon Direct of any kind. The way they handled Mario Kart 8 killed that game for me. I know this makes little sense out of context, but I got burnt out on that game before I even played it. I miss when my first exposure to the majority of a game's content wasn't through videos releases a month before the game actually launched. If they were to do some sort of direct, I'd prefer to be in the form of daily mini directs starting on the 25th and building hype to the 29th when the game officially launches. The worst part of MK8 was the large gap of time between the media blowout and the game's actual release. Part of it is indeed my fault, but it makes it impossible to participate in any sort of interaction about the game when all the latest news in many ways spoils any sort of first experience with the game itself. That's not to mentioned that chances of it being leaked early on top of that are pretty much guaranteed. It was fantastic watching playing 3 star all the cups in Mario Kart 8 a week or so before the game came out. I can't wait for players to hit level 10 in Splatoon the same way. Not that it'll matter much in the long run. This makes sense. The primary reason why I think a Direct for Splatoon might actually be a good idea is to show more content before release to the people who are on the fence due to concerns of lack of content in a 60 dollar game. This could also be rectified by said concerned people waiting a few days after its release to hear from others and reviews how much content the game actually has. That is assuming those folks have the attention span and sense to do that.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Apr 10, 2015 9:26:26 GMT
If you take all the Splatoon news leading up to now you'll have a pretty solid grasp on what the game's all about and whether or not it might be for you. I understand reviews have value, but I don't need the entire game spoiled for me to decide whether or not it might be worth the price of admission. A direct covering general overview of what Splatoon is all about in a nice concise mannner is more along the lines of what I'd prefer.
I'm apologize for using MK8 again, but everything and I do mean everything about that games content was spoiled weeks ahead of time. The new characters? Yup! All the new vehicle parts and their stats? Aye! The new items in action? You bet! Footage of all the courses both new and retro? Sure thing! Everything. It's just beyond overkill and I don't want or need that with Splatoon. Again, the information we have now is plenty for me.
I'm not even worried about the score even though they'll be out a week or so before the game's release anyway just in case. If they go down the MK8 route with Splatoon I may have to seriously consider cutting myself off from the Splatoon community entirely so I don't ruin my first experience by getting burnt out too soon.
|
|
|
Post by JP4464 on Apr 10, 2015 9:42:03 GMT
Regarding a Splatoon Direct and the amount of content revealed:
I liked the route that Nintendo took for Mario Kart 8. All the new items, characters, karts, and tracks, were revealed to do two things: inform people of the new content, and get people talking about the game.
Sure, the content might not have been as surprising, but the key to Mario Kart 8's success is its multiplayer aspects, and having that be the focus of the direct garnered tons of attention to the game.
Smash did something similar, within the various character trailers, the Smash Direct, and now the DLC.
What Splatoon needs to succeed as a new IP is fun gameplay (check), tons of personality (check), and a thriving, online community (pending). This is why I think that a Splatoon Direct with tons of information will inevitably help the game succeed. The game NEEDS attention from Press and Social Media, and the Splatoon community needs to work together to put out interesting, hype content for the game.
|
|
|
Post by gammalad on Apr 10, 2015 13:00:11 GMT
I may have order this issue lol
|
|
|
Post by DaKid on Apr 10, 2015 15:34:35 GMT
There needs to be a Direct like others said for anyone on the fence. I agree that it was tedious to wait for the game with MK8 because Youtubers were uploading foota ge for about a month but it was huge social media marketing though. Nothing wrong with that, just don't watch and make a spoiler free discussion thread. There's still stuff we don't know about the game.
-What other online modes are there. -More Singleplayer details (How long, what does the Hub have, etc.) -Alternative modes in any way (Mini games, etc.) -There's two other stores in the Inkopolis Plaza, what do they do/what's in them? Are there any other things you can do there. -Miiverse functionality. We know of player Inklings being in your Plaza, but what's with that mailbox, and what seems to be Miiverse drawing posts appearing as posters in multiplayer? -Online options and functions. -Still don't really know how stats work or how they really affect play style. -Any more multiplayer maps.
These are the things unanswered that a lot are eager to know. A Direct would fill in the blanks.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Apr 10, 2015 16:34:37 GMT
-Still don't really know how stats work or how they really affect play style. I'll explain them to you. First, to clear up any confusion. Stats are not Perks. They never have been. Nor do Perks in any way affect a weapon's stats. There is no +15 Range - 5 Rate nonsense in Splatoon. Stats only exist for main weapons. These are what differentiate the alternate main weapon versions from each other outside of the other two weapon's they're grouped with in a set . Sub and Special Weapons will always work the same regardless of what main weapon they're paired with. Perks do not in any way affect a main weapon's stats. Some can however affect a sub weapon's behavior. To explain, sub weapons are grenade type and have each has a different effect once thrown. One perk increases your throwing range with your sub weapon, but outside of that will otherwise have the same effect. The main Weapons are categorized by their three stats. All that share the same three stats in a set can be directly compared with one another and should be thought of as being within the same category. Some stats exist across more than one stat set (range for example), but only those that share the same stats together belong in the same group. I'll use the shot-based category as an easy to follow example. This group includes the Splattershot, Splattershot Pro, Splattershot Jr., Jet Squelcher, and .52 Gallon main weapons. They all share the group of the Attack, Range, and Rate stats: Attack - The amount of ink fired per "shot". The higher this stat the larger each shot's splatter, but the more ink you will consume. Range - The maximum distance your shots will each. The higher this stat, the further your ink will fly. Rate - This is your gun's shots per second. The higher this stat, the more rapidly it'll fire. The main weapons are designed in such a way that each one outside of the balanced yet average in all areas one in a set (Splattershot in the above example's case) will leave you wanting more in at least one area. Want more ink perk shot? Give the .52 Gallon a spin, but it will mean a lower rate of fire. Want to shoot super fast? The Splattershot Jr. might be for you if you're willing to give up some range for it. You can't have your cake and eat it too with Splatoon's stat system. What's that? You already knew all that? Great! That's all stats in Splatoon are. It's not this overcomplicated mystery. That really is all there is to them.
|
|
|
Post by DaKid on Apr 10, 2015 18:26:43 GMT
Sigh, I didn't read. I can't take reading another of your long ass posts. Sorry.
|
|
Rag
Pro Squid
Posts: 115
|
Post by Rag on Apr 10, 2015 18:35:52 GMT
First, to clear up any confusion. Stats are not Perks. They never have been. Nor do Perks in any way affect a weapon's stats. There is no +15 Range - 5 Rate nonsense in Splatoon. Stats only exist for main weapons. These are what differentiate the alternate main weapon versions from each other outside of the other two weapon's they're grouped with in a set . Sub and Special Weapons will always work the same regardless of what main weapon they're paired with. Perks do not in any way affect a main weapon's stats. Some can however affect a sub weapon's behavior. To explain, sub weapons are grenade type and have each has a different effect once thrown. One perk increases your throwing range with your sub weapon, but outside of that will otherwise have the same effect. The main Weapons are categorized by their three stats. All that share the same three stats in a set can be directly compared with one another and should be thought of as being within the same category. Some stats exist across more than one stat set (range for example), but only those that share the same stats together belong in the same group. I'll use the shot-based category as an easy to follow example. This group includes the Splattershot, Splattershot Pro, Splattershot Jr., Jet Squelcher, and .52 Gallon main weapons. They all share the group of the Attack, Range, and Rate stats: Attack - The amount of ink fired per "shot". The higher this stat the larger each shot's splatter, but the more ink you will consume. Range - The maximum distance your shots will each. The higher this stat, the further your ink will fly. Rate - This is your gun's shots per second. The higher this stat, the more rapidly it'll fire. The main weapons are designed in such a way that each one outside of the balanced yet average in all areas one in a set (Splattershot in the above example's case) will leave you wanting more in at least one area. Want more ink perk shot? Give the .52 Gallon a spin, but it will mean a lower rate of fire. Want to shoot super fast? The Splattershot Jr. might be for you if you're willing to give up some range for it. You can't have your cake and eat it too with Splatoon's stat system. What's that? You already knew all that? Great! That's all stats in Splatoon are. It's not this overcomplicated mystery. That really is all there is to them. I'm not necessarily disagreeing. I would just like to know any source(s) that contain the above specific information about the stats. I know this has been talked about before, but I suppose I figured at that point that this specific information presented above was deduced from revealed game footage and weapon descriptions rather than being specifically announced. That's fine if it is all deduction, because it's probably not a far cry from the actual. Xeiros seems really clever and observant of things, so I'm not saying he's absolutely wrong. We just want to make sure we are clear as to whether this information has a reputable source or not.
|
|
Xeiros
Inkling Admiral
Posts: 253
|
Post by Xeiros on Apr 10, 2015 20:34:01 GMT
Stats in Splatoon are nothing more than unchangeable attributes that determine a main weapon's functionality within a strict set of guidelines based on a set of three predetermined static number values within a category. For a more demonstrative example go back and watch the two videos that show of the Splattershot, .52 Gallon, and the Splattershot Jr. If you didn't already know all of this before my earlier post yet you've kept up with all the Splatoon information and media, you're a lost cause. This isn't hard to understand. This is the last I'll say of it. Sigh, I didn't read. I can't take reading another of your long ass posts. Sorry. What exactly compelled you to tell me this? I did not need to know you didn't read my response. That's so wonderful! What a terrible waste of what would have taken about a minute or so of your time to read. My "long ass posts" are just too much for you. So much so that instead of either saying nothing you just had to tell me you didn't read it. Fantastic. I think my favorite part is the "I can't take" bit that implies some Herculean mental effort is required to read about 430 words. All you had to do was not respond at all. "I didn't read your post, but I typed up this post telling you so! I just had to!" The next time you don't read another one of my posts just try not to tell me you didn't. in fact I'll do you one better, block me. I'll do the same. You should know how. It's pretty simple. You won't have have to not read any of my "long ass posts" anymore and I in turn won't even acknowledge your existence here. This will the end of it. Do not reply. Oh who am I kidding, you're not even going to read this reply. It's much too long for you at a little over 300 words. That's practically a short story! Do not reply. I won't see it. Do not reply.
|
|
Rag
Pro Squid
Posts: 115
|
Post by Rag on Apr 10, 2015 21:22:07 GMT
Take it easy, please. There's no need for personal attacks. All I was trying to say is that I think it is important to be clear as to what is verifiable information from developers versus opinions and deductions from watching videos. You're probably pretty spot on with your deductions, Xeiros, but please acknowledge that they are opinion, unless there is a clear statement from developers supporting that information.
|
|
FunkyLobster
Inkling Cadet
http://squidboards.com/members/funkylobster.384/ profile on the new boards!
Posts: 153
|
Post by FunkyLobster on Apr 10, 2015 22:33:27 GMT
this page of the EDGE article talks about the weapons you buy. so we know that the primary weapons you buy have semirandom sub and special weapons along with them, in addition to the shop refreshing every day. since the sub and special weapons are semirandom, i'm willing to bet the stats are too. for example, we can imagine 5.2 gal's are going to be AROUND the same range, attack, and rate stats that this one has, but they can vary. one may have more range and less damage, or vice versa. also, good lord you two, act like adults. i don't want to see drama form before the game's even released.
|
|
|
Post by TheSpeedyMouse on Apr 10, 2015 22:42:43 GMT
MK8 killed almost all hype I had for that game before launch. Yes I had stopped myself from watching footage of all the tracks but I still knew what they all were, all the characters, and more. There were no mysteries left to be solved so I felt like there was nothing new to explore in that game, if that makes any sense. Yes I ended up liking that game but it was very annoying. However I do think that we need a Splatoon direct. I think it could reveal, without ruining all the hype:
Some new maps (Not all of them) New online modes (Again, not all of them) The arcade machine (Maybe one other thing, but not all of the stores in the plaza) New offline modes (This time maybe all of them, as I don't think there are that many left if at all) More Hero Mode info and how long the campaign is More amiibo info
|
|